fabric.js VS GoJS, a JavaScript Library for HTML Diagrams

Compare fabric.js vs GoJS, a JavaScript Library for HTML Diagrams and see what are their differences.

fabric.js

Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser (by fabricjs)
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fabric.js GoJS, a JavaScript Library for HTML Diagrams
49 13
27,470 7,423
1.5% 1.1%
9.3 6.1
4 days ago 4 days ago
JavaScript HTML
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fabric.js

Posts with mentions or reviews of fabric.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.
  • Fun, Beautiful, Printable 'Story Cards' for Kids with Cloudflare AI
    3 projects | dev.to | 12 Apr 2024
    This AI-powered Story Card Maker is built as a SvelteKit application with Typescript. Using Flowbite Svelte component library, the whole application was laid out. The layout for the Story Card (emulating the size of a postcard - 4" x 3") is created as an HTML Canvas using Fabric.js.
  • JSON Canvas – An open file format for infinite canvas data
    12 projects | news.ycombinator.com | 11 Mar 2024
  • Step by step on how to setup fabric.js in the next.js app
    1 project | dev.to | 30 Sep 2023
    Fabric.js is a powerful and simple Javascript HTML5 canvas library. It provides an interactive object model on top of the canvas element. Fabric also has SVG-to-canvas (and canvas-to-SVG) parser.
  • How I choose Fabric.js again
    2 projects | dev.to | 3 Sep 2023
    Based on this, I found that some of the libraries are dead and no longer have any support. Only two libraries are still alive and have significant amount of stars on GitHub and downloads on NPM. They are Fabric.js and Konva.js.
  • Building application Like Canva in ReactJS
    1 project | /r/react | 29 Jun 2023
    I'm actually in the process of building something similar. It's a React app and I'm using the FabricJs library
  • How can I build a configurator like this ?
    1 project | /r/react | 10 May 2023
    I've played with this tech in early 2010s - they are using HTML5 Canvas tech + something like Fabric.js(http://fabricjs.com/) that controls Canvas objects.
  • Canvas Element with multiple images that can be moved?
    1 project | /r/webdev | 19 Apr 2023
    this library might help you: http://fabricjs.com/
  • How would I wrap an image on an object in web?
    1 project | /r/webdev | 14 Mar 2023
    I did some research and the most promising result was using Fabric.js (http://fabricjs.com/) to put images on products. I may not be experienced enough in JS to understand the full capabilities of this library, but it looks like most of their stuff works on flat surfaces. I am trying to replicate the properly wrapped/textured affect that is achieved in the blanket below.
  • Any ideas on how to build this floating sidebar and how it functions?
    1 project | /r/webdev | 10 Mar 2023
    set up a canvas drawing & rendering framework, for example http://fabricjs.com/
  • Image Manipulation with Fabric.js and Canvas
    1 project | dev.to | 29 Nov 2022
    body{ display:flex; flex-direction:column; align-items:center; }

    Learning Fabric

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    Next, we initiate a Canvas instance in our script tag:

    Syntax

    new fabric.Canvas(element: HTMLElement|String, options: Object)
    
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    This allows Fabric.js to create this class instance so that we can use the provided methods of Fabric.js:

    const canvas = new fabric.Canvas("canvas", {})
    
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    Now, we’ll go ahead and give our canvas different properties, such as width, height, and background color:

    const canvas = new fabric.Canvas("canvas", {
     width:500,
     height:500,
     backgroundColor:green
    })
    
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    Output

    Creating a Rectangle with Fabric.js

    Now that we’ve initialized a canvas and given it various properties, we’re going to create a rectangle using the Fabric.js object fabric.Rect:

    Syntax

    new fabric.Rect({object})
    
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    Here the object houses the rectangle properties:

    const canvas = new fabric.Canvas("canvas", {
     width:500,
     height:500,
     backgroundColor:green
    });
    
    const rectangle = new fabric.Rect({
     width:200,
     height:200,
     /* fill is used to define the background color*/
        fill:'red'
    })
    /*the add method is used to add objects to the canvas element */
    canvas.add(rectangle)
    /*the renderAll method used to render the canvas*/
    canvas.renderAll();
    
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    The add() method is used to add objects to the Canvas element. In this case, it adds the rectangle we created to the canvas:

    Output

    Creating a Circle

    In the same way, we’ll create a circle. This time, we’ll use fabric.Circle:

    const canvas = new fabric.Canvas("canvas", {
     width:500,
     height:500,
     backgroundColor:"lightgray"
    });
    
    const circle = new fabric.Circle({
     radius:60,
     fill:"blue"
    })
    canvas.add(circle);
    canvas.renderALl();
    
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    Output

    With the above steps, we created a rectangle and a circle using Fabric.js. Note how interactive the objects are! Next, we’ll discuss images in Fabric.js.

    Images with Fabric

    The Fabric.Image is a Fabric.js object used to render images on a canvas. With Fabric.js, we can interact with the image. Images can be added to our canvas in two ways:

    • Fabric.Image
    • Fabric.Image.fromURL

    Using the Fabric.Image constructor requires us to create an image element in our HTML and then insert it into the constructor:

    Syntax

    fabric.Image(image_element)
    
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    HTML

    
    
    
    
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    JS

    const image_element = document.querySelector('#image');
    const image = new fabric.Image(image_element)
    canvas.add(image);
    canvas.renderAll();
    
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    However, Fabric.Image.fromURL requires only the image URL (the URL can be retrieved from a website or your local folder), and is simpler than the former:

    fabric.Image.fromURL(URL, function());
    
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    After passing the URL, the callback function after the image is loaded. The first default parameter of the callback function is the fabric.Image object. Now, we can modify the image properties and then add it to the canvas:

    const canvas = new fabric.Canvas("canvas", {
     width:500,
     height:500,
     backgroundColor:"White"
    });
    
    fabric.Image.fromURL('my_image.png',(img) => {
     // the scaleToHeight property is use to set the image height
        img.scaleToHeight(250)
     // scaleToWidth is use to set the image width
        img.scaleToWidth(250)
        canvas.add(img)  
    })
    canvas.renderAll()
    
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    Output

    Editing Images with Fabric.js

    Now that we know how to insert an image into a canvas, we’ll look at other image objects like image filters.

    Image Filters

    Fabric.js provides us with built-in filters:

    • BaseFilter
    • Brightness
    • convolute
    • GradientTransparency
    • Grayscale
    • Invert
    • Mask
    • Noise
    • Pixelate
    • RemoveWhite
    • Sepia
    • Sepia2
    • Tint

    Every instance of fabric.Image has the "filters" property, which is a simple array of filters. We can use the array method to perform any required operation, including removing filters (pop, slice, shift), adding filters (push, unshift, slice), and even combining multiple filters. When we call applyFilters, any filter in the “filters” array will be applied one by one. Let’s use some of these filters:

    Syntax

    new fabric.Image.filters
    // after that you can add any filter of your choice
    // Example 
    new fabric.Image.filters.Grayscale()
    
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    fabric.Image.fromURL('my_image.png', (image) => {
          image.scaleToHeight(300)
           image.ScaleToWidth(300)
    
     // Creating filter
     const filter = new fabric.Image.filters.Grayscale()
    
     //push the filter instance to filters
            image.filter.push(filter)
    
     // apply filter
             image.applyFilters()
    
     //add image into canvas (it also re-render the canvas)
             canvas.add(image)
    },{crossOrigin: 'anonymous'});
    canvas.renderAll();
    
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    Output

    Above, we used the Grayscale filter; we can also apply other filters. All we have to do is simply change the filter, as shown in this example:

    fabric.Image.fromURL('my_image.png', (image) => {
          image.scaleToHeight(300)
           image.ScaleToWidth(300)
    
     // creating filter
     const filter = new fabric.Image.filters.Sepia()
    
     //add filter
            image.filter.push(filter)
    
     // apply filter
             image.applyFilters()
    
     //add image into canvas (it also re-render the canvas)
             canvas.add(image)
    },{crossOrigin: 'anonymous'});
    canvas.renderAll();
    
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    Output

    Image Blending

    Blending is mixing two or more images to create a new image. Fabric.js gives us this ability. Here, we’re going to use the image blending filter for our image:

    Syntax

    new fabric.Image.filters.BlendImage({
     // the image that we want to blend
              image:imageA,
     // blend mode (in this case we are using the 'add' mode)
              mode:'add',
    
     alpha:0.5
          });
    
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    fabric.Image.fromURL('my_image.png', (imageA) => {
        imageA.scaleToWidth(350)
        imageA.scaleToHeight(350)
        canvas.add(imageA)
    
     // Blending filter
        filter = new fabric.Image.filters.BlendImage({
     image:imageA,
     mode:'add',
     alpha:0.5
          });
    
     //Add the second image  
         fabric.Image.fromURL('my_image2.png',(imageB) => {
               imageB.scaleToHeight(100),
                imageB.scaleToWidth(100),
                canvas.add(imageB)
           }, {crossOrigin:''});
    
         imageA.filters.push(filter);
         imageA.applyFilters(canvas.renderAll.bind(canvas));
    },{crossOrigin:''})
    
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    Output

    Image Clipping

    A very popular effect used today is image clipping, or rather image cropping, which is done to remove parts of an image that we don’t want. With Fabric.js, we can achieve this by using the clipPath method.

    First, we have to create our own clipPath using any Fabric.js object. Then, we’ll assign it to the clipPath property of the object we want to clip. Here, we’ll use a circle object:

    const clipPath = new fabric.Circle({
     radius:150,
     top:200,
     left:250,
     // The originY and originX helps to center the image and the clipPath
        originY:"center",
     originX:"center"
    })
    
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    After that, we add it to the image that we want to clip using the filter method:

    new fabric.Image.fromURL('my_image.png',(img) => {
      img.scaleToHeight(300)
      img.scaleToWidth(300)
     // positioning the image
      img.scale(o.5).set({top:50,left:100})
     // Clip Path
      clipPath = new fabric.Circle({
     radius:150,
     top:200,
     left:250,
     originY:"center",
     originX:"center"
        })
      canvas.add(img)
      canvas.clipPath = clipPath;
      });
    canvas.renderAll();
    
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    Output

    Image Blurring

    Like other image filters, the blur filter accepts objects because they can be adjusted. A practical example is changing the brightness of an image. You can apply other image filters without any additional configurations (like grayscale, invert, or sepia). Other image filters like brightness, pixelate, tint, and noise all operate in this way, too. However, the difference is that their values are not the same. The brightness filter's actual brightness level ranges from-1 (full black) to 1 (full white). The noise filter's value is between 0 and 1000. For the blur filter, the value ranges from 0 to 10.

    Syntax

    new fabric.Image.filters.Blur(object)
    
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    fabric.Image.fromURL('my_image.png', (image) => {
          image.scaleToHeight(300)
           image.ScaleToWidth(300)
    
     // Creating the blur filter
     const filter = new fabric.Image.filters.Blur({
     blur:0.6
           })
    
     //push the filter instance to filters
            image.filter.push(filter)
             image.applyFilters()
             canvas.add(image)
    },{crossOrigin: 'anonymous'});
    canvas.renderAll();
    
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    Output

    Conclusion

    In conclusion, Fabric.js gives us an awesome experience when working with Canvas. It also provides a lot of features, some of which we covered in this article. For full details on some of the Fabric.js objects, you can review its documentation here.

GoJS, a JavaScript Library for HTML Diagrams

Posts with mentions or reviews of GoJS, a JavaScript Library for HTML Diagrams. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-29.
  • Burning money on paid ads for a dev tool – what we've learned
    2 projects | news.ycombinator.com | 29 Sep 2023
    Have spent six figures yearly on ads, mostly for reach for the developer-focused diagram library GoJS (https://gojs.net)

    > Each experiment will need ~$500 and 2 weeks

    I would add a zero if you want serious data. I would also double the timescale. $5,000 over 4 weeks

    I second the uselessness of Google Display, it might look like conversions numbers are good but they are 100% too good to be true. As soon as you look into them you find the sources are things like "ad from HappyFunBabyTime Android app". You have to ruthlessly prune daily for months to get anything real, and even then I'm skeptical of value. For a developer tool with very strict conversion metrics!

    But I disagree on Google Search:

    > Good for conversion, bad for awareness.

    Before we were popular it was excellent for awareness. Post popularity its much more arguable.

  • Purescript bindings for GoJS
    3 projects | /r/purescript | 29 Jun 2023
    Creating the Halogen components would be simple enough if one takes inspiration from gojs-react. The issue is that there are no PureScript bindings for the GoJS types themselves, but GoJS does provide .ts.d declarations, which means I could use purescript-read-dts, but that library's maturity/usability seems somewhat ambiguous, according to an author's post from 3 years ago.
  • Any Ideas How to Create a Graph Builder UI in React?
    2 projects | /r/reactjs | 24 Jan 2023
    used goJS in one project and konva in another
  • Ask HN: What is the most impactful thing you've ever built?
    33 projects | news.ycombinator.com | 18 Nov 2022
    I built GoJS, which is one of the most popular commercial JS diagramming libraries: https://gojs.net

    I built carefulwords, a very fast thesaurus and quote site for inspiration, used by... tens of people a day. Eg: https://carefulwords.com/gift https://carefulwords.com/solitude

    I mostly made it for myself, me and my wife use it all the time. I am slowly editing down the thesaurus to managable size.

    I built a 12x16 "Goose Palace" barn out of local pine timbers, which taught me timber framing, and taught my tiny baby who turned 2 years old while doing it that this is just the kind of thing that people normally do, build barns in their driveway. Some context: https://simonsarris.substack.com/p/the-goose-palace

    Some photos of building it with the baby: https://twitter.com/simonsarris/status/1584169368203956225

    I designed my house, and have been writing extensively about that. Maybe this is the most impactful, since photos of it are all over Pinterest and other sites, now. The first post on that: https://simonsarris.substack.com/p/designing-a-new-old-home-...

    I am not sure what is most impactful. Maybe ultimately it is building my family.

  • Node-Based UIs
    10 projects | news.ycombinator.com | 17 Nov 2022
    I made a pull request for GoJS (https://gojs.net)

    I have been building this canvas-based graphing library since 2011, and it contains a good number of features around customization and interactivity that are not found in other libraries. It is commercial for non-academic use however.

  • Where I can learn how to do the following in React?
    1 project | /r/reactjs | 11 Nov 2022
    in one project we use konva, in another we used gojs. Any of them or some other library needs some training and introduce own limitations but it still way way way better than handing all the coordinates, calculations, routing etc on your own.
  • TypeScript is terrible for library developers
    16 projects | news.ycombinator.com | 23 Aug 2022
    I am really surprised by this guy's opinion. I make GoJS (https://gojs.net/), a diagramming library written in TypeScript. The project began in 2011 and we converted it to TS in 2018. It's been a huge plus. The sole downside was the initial time it took during conversion, but even in doing so we caught bugs with incorrect input types, documentation mistakes, etc.

    On our end, it enforces type safety better than the Google Closure Compiler. There has scarcely been a problem with type complexity that was not ultimately our fault. Just a couple minor things that TS amended later. For that matter the TS experience has only gotten better, generally.

    On our users end, we can now give them a .d.ts file that's much richer and easier for us to produce to aid their autocompletion. And we can use that .d.ts file to ensure that all the methods we intended to expose/minify are getting exposed. The advantages with the .d.ts and documentation make it feel almost essential to me for library developers to consider TS.

    TypeScript has only made debugging easier, much easier since it catches errors at time of typing unlike the closure compiler. The sole exception is that debugging is a bit slower since I have to transpile instead of just refreshing the browser. But I have tsc set to compile a relatively unminified version of the JS. But if the slowness gets to me, I can just edit the JS output until I solve the issue, and then carry those edits over to the TS. This has never felt like a problem, though maybe his library is significantly more complicated.

    Feel free to ask me anything if you have questions about library design + TS.

  • Ask HN: How to quickly animate sketches and 2D diagrams?
    8 projects | news.ycombinator.com | 10 Mar 2022
    GoJS might work for you: https://gojs.net

    Although the focus of the library is interactivity and not setting up sequences of animation, but that is possible too.

  • It's always been you, Canvas2D
    12 projects | news.ycombinator.com | 4 Mar 2022
    My livelihood has been primarily building a Canvas diagramming library since 2010 (https://gojs.net), if anyone has any questions about 2D Canvas use in the real-world I'd be happy to answer them.

    roundRect is great. Though you don't need 4 arcTo in order to make a rounded rect, you can use bezier instead (we do). Their example is also 1% amusing because they set the `fillStyle` but then call `stroke` (and not `fill`). I'll have to do some performance comparisons, since that's the operative thing for my use case (and any library author).

    text modifiers are very welcome. It's crazy how annoying measuring still is, especially if you want thinks to look perfectly consistent across browsers. Though the chrome dominance is making things easier in one way, I guess.

    context.reset is kinda funny. Most high-performance canvas apps will never want to use it. For that matter you want to set all properties as little as possible, especially setting things like context.font, which are slow even if you're setting it to the same value. (Or it was, I haven't tested that in several years).

    I'm sure most users know this by now, but generally for performance the fewer calls you make to the canvas and the context, the beter. This is even true of transforms: It's faster to make your own Matrix class, do all your own matrix translation, rotation, multiplication, etc, and then make a single call to `context.setTransform`, than it is to call the other context methods.

  • Problem with some gojs gantt model
    1 project | /r/learnjavascript | 6 Jun 2021
    I have some problem with gojs(https://gojs.net/),

What are some alternatives?

When comparing fabric.js and GoJS, a JavaScript Library for HTML Diagrams you can also consider the following projects:

paper.js - The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey

d3 - Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:

p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

draw.io - draw.io is a JavaScript, client-side editor for general diagramming.

three.js - JavaScript 3D Library.

react-vis - Data Visualization Components

Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.

joint - A proven SVG-based JavaScript diagramming library powering exceptional UIs

raphael - JavaScript Vector Library

mermaid - Generation of diagrams like flowcharts or sequence diagrams from text in a similar manner as markdown