fabric-example-mod
yarn
fabric-example-mod | yarn | |
---|---|---|
30 | 9 | |
1,503 | 839 | |
2.0% | 1.2% | |
5.4 | 9.5 | |
5 days ago | 5 days ago | |
Java | Java | |
Creative Commons Zero v1.0 Universal | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fabric-example-mod
- I'm currently having trouble updating my mod from 1.19.4 to 1.20
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How do voxel games like Minecraft store and load worlds?
For accessing a decompiled minecraft source, I think the easiest way is to grab something people use to write mods (like the fabric example mod or the quilt template mod or the forge getting started guide), open it in an IDE like eclipse or intellij, then just don't write a mod and click around in the source instead. Keep the copyrights in mind
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Mod Request Help
If you're making a fabric mod, then you can just use the Fabric Example Mod as template
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How to export a mod from VSC?
This is the template I used, and this is what I used to setup the enviroment, I already coded an item into the mod and it all works, but when I go onto the debug tab on the left and run the code, it opens a new game rather than giving me a share-able .jar file I can drag in myself.
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I am trying to make a mod
You need to go back to the example mod page, and start again from the 1.18 template. There's a dropdown in the top left to switch between versions. If you can't find it, here's a direct link.
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Does anyone know how I can make mods for fabric?
Get an IDE you like (I recommend IntelliJ IDEA community with the Minecraft Dev plugin) and download/fork the example mod. That'll give you a good base
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Problem Creating a Minecraft Mod
Hello, I am trying to create a Minecraft mod with Visual Studio Code using the template provided by Fabric (https://github.com/FabricMC/fabric-example-mod/tree/1.17). When running the mod in the VS Code testing environment both with and without debugging, it works just as expected. However, when I compile it into a jar file and put it into a normal Fabric 1.17.1 installation, Fabric does not seem to recognize it as a mod and just launches without it. Additionally, when I open the jar with 7-zip, there does not seem to be anything specific to the mod. There are no .class files from my code and no assets. It is as if the compiler just puts in the base components, and cannot find the source code or assets. The mod is for 1.17.1. Any help would be appreciated. Thank you.
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Trying to modify minecraft title screen
Are you using the template https://github.com/fabricmc/fabric-example-mod
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Writing Minecraft Mods And "Where Do I Start?"
I started modding using Fabric; specifically a combination of the tutorial on the wiki, reading how other mods do stuff, and asking on the Discord. Once you're familiar with how Minecraft works internally using one mod-loader it's easy enough to transfer to the others (or multiple at once, using Architectury as pointed out), but I wouldn't start off with this. The example mod also gets you a setup you can modify at will.
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Can't use fabric-example-mod
I've been trying to use this the example mod from github for hours, but I just cannot get it to work. I keep receiving a "build failed" error on startup (something like "filename: failed") with no context to go off of. I have downloaded Java, and Intellij works fine for other coding projects. I have no idea what is causing this.
yarn
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Can AI Deobfuscate Minecraft?
Yarn, still going with its cleanroom meant to protect against a mappings set that no longer exists.
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People need to know about this
Does Omori have something like Yarn?
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Mojang added telemetry back to Minecraft in version 21w38a, and no you can't opt-out.
I doubt that, especially considering Mojang started releasing obfuscation maps for Java Edition AFTER the introduction of datapacks. Furthermore, even before Mojang started releasing obfuscation maps there have been resources to deobfuscate the game, some dating back to the alpha days. In addition, many modders have opted to continue to use community deobfuscators to mod the game as a result of the terms of use attached to the Mojang mappings, and as such they are still under active development, yarn being the most popular (to my knowledge) community mapping project. None of these community mappings are in violation of copyright law to my knowledge, and I know for a fact yarn in particular isn't.
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Where do I find the source code for pistons?
Download yarn https://github.com/FabricMC/yarn and OpenJDK 16
- Where to Post Suggestions for Fabric Yarn Deobfuscation?
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Minecraft Source Code
If you do wanna deobfuscate and decompile it tho, look into yarn or DecompilerMC
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How do I code a 1.16 client
get FabricMC/yarn
- Sheep naturally fleeing from wolf (and rabbit)
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Looking for a Minecraft Reverse Engineering Community
Yup, they also still have: https://github.com/FabricMC/yarn, which is pretty nice but still rather restrictive as far as reversing more of the intersting code goes. This is understandable due to the nature of reversing a closed source software. Indeed I hope a group emerges that is strictly doing it for educational purposes or to find vulns and report them :).
What are some alternatives?
MCP-Reborn - MCP-Reborn is an MCP (Mod Coder Pack) for Minecraft for making modded clients and researching its code. (1.13-1.20.1)
DecompilerMC - This repository allows you to decompile any minecraft version that was published after 19w36a without any 3rd party mappings, you just need to execute the script or the executable (see releases)! Thanks mojang to have published proguard mappings
Mixin - Mixin is a trait/mixin and bytecode weaving framework for Java using ASM
yarn - Mapping Minecraft 1.13 and below. Discord >> https://legacyfabric.net/discord
LambDynamicLights - A dynamic lights mod for Minecraft with Fabric.
Custom-Scenes - Please go to https://github.com/Notexe/h3-custom-scenes instead. Hitman 3 custom scene experimentation using ResourceTool + QuickEntity + simple-mod-framework + RPKG Tool
GeneratorFabricMod - Prompts the user for various information and outputs a skeleton mod for the Fabric toolchain
coordinate-book - A Fabric Minecraft mod to easily store coordinates
MinecraftDev - Plugin for IntelliJ IDEA that gives special support for Minecraft modding projects.
quilt-mappings - Quilt's Mappings for Minecraft
Visual Studio Code - Visual Studio Code
vineflower - Modern Java decompiler aiming to be as accurate as possible, with an emphasis on output quality. Fork of the Fernflower decompiler.