ezy-slice VS Blast

Compare ezy-slice vs Blast and see what are their differences.

ezy-slice

An open source mesh slicer framework for Unity3D Game Engine. Written in C#. (by DavidArayan)

Blast

A modular destruction SDK designed for performance and flexibility, replacing APEX destruction (by NVIDIAGameWorks)
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ezy-slice Blast
17 3
1,760 368
- 4.1%
0.0 0.0
10 months ago about 2 months ago
C# C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ezy-slice

Posts with mentions or reviews of ezy-slice. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-08.

Blast

Posts with mentions or reviews of Blast. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-11.

What are some alternatives?

When comparing ezy-slice and Blast you can also consider the following projects:

MeshApiExamples - Example project for Unity 2020.1 Mesh API improvements

Hey - HTTP load generator, ApacheBench (ab) replacement

stable-dreamfusion - Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.