ezy-slice
An open source mesh slicer framework for Unity3D Game Engine. Written in C#. (by DavidArayan)
Blast
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction (by NVIDIAGameWorks)
ezy-slice | Blast | |
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17 | 3 | |
1,763 | 379 | |
- | 3.2% | |
0.0 | 0.0 | |
10 months ago | 3 months ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ezy-slice
Posts with mentions or reviews of ezy-slice.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-08.
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I recreated Beat Saber in Unity only following Chat GPT. The code, the VFX and even the 3D models are made by an AI. Full video in the first comment.
Ezy slice : https://github.com/DavidArayan/ezy-slice Super useful to generate sliced mesh with the saber ! :D
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Modifying the ezy-slice code
I am using a cutting mechanic that uses the ezy-slice script by David Arayan. I have already modified it to allow one to cut an object up further than just into two pieces, and here's my modified version of the Slicer.cs code:
- How did they code the slicing mechanic in Metal Gear Rising: Revengeance?
- Slicing ragdolls apart?
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How do you guys go about detecting if a mesh has disconnected vertices?
Otherwise, if you don't want to do the work, someone has done it for you: https://github.com/DavidArayan/ezy-slice
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What's the best way for cutting through meshes in real time?
Check this here
- What is the best asset to slice a mesh and save it?
- Can you suggest resources to learn mesh cutting?
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Is there a tool or asset out there that can slice pieces of a terrain off at runtime?
I need a tool similar to Ezy-Slice, but for Unity's terrain. Does this exist?
- I've been developing an asset to slice/fracture meshes during runtime. It supports non-convex meshes with holes and handles UV mapping of cut surfaces.
Blast
Posts with mentions or reviews of Blast.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-11.
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why nvidia blast doesn't work in android Unity3D
It looks like NVIDIA blast only supports Windows and Linux. The library is implemented in native code (C++ compiled to machine code). Unlike C#, native libraries aren't cross-platform, so each operating system requires its own version that's compiled specifically for it.
- I created a script that allows you to dynamically slice meshes during runtime.
What are some alternatives?
When comparing ezy-slice and Blast you can also consider the following projects:
MeshApiExamples - Example project for Unity 2020.1 Mesh API improvements
Hey - HTTP load generator, ApacheBench (ab) replacement
stable-dreamfusion - Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.