manifesto VS libjxl

Compare manifesto vs libjxl and see what are their differences.

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manifesto libjxl
5 85
317 2,261
2.2% 29.9%
0.0 9.8
over 2 years ago 2 days ago
C++
- BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

manifesto

Posts with mentions or reviews of manifesto. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-18.
  • Why browsers will probably skip JPEG-XL (IMO).
    3 projects | /r/AV1 | 18 Apr 2023
    The toll of feature creep is what led to the informal adoption of The Extensible Web Manifesto, which argues that the web platform should focus on minimalism and performance. New features should be addressed via extensibility whenever possible. Things like WASM, Houdini, and web components were all prioritized to allow implementation of features on top of the platform and thus reduce the rate at which browsers accumulate technical debt. Features being proposed face an uphill battle if they can be implemented using a more generic mechanism, if there are already competitive alternatives, or if the proposed platform extension is not minimal.
  • JPEG-XL -> AVIF2?
    1 project | /r/jpegxl | 11 Apr 2023
    The noise floor in the standards process is deafeningly high because there are always some passionate advocates of a technology or feature arguing for its inclusion. A bunch of prominent web platform folks published The Extensible Web Manifesto ~10 years ago arguing for browser vendors to focus on minimalism and performance while addressing new needs via extensibility.
  • Video Live Streaming: Notes on RTMP, HLS, and WebRTC
    7 projects | news.ycombinator.com | 6 Jun 2022
    > I just wish WebRTC wasn't so prescriptive of DTLS/SRTP.

    There was a webrtc-webtransport spec, but it got renamed to p2p-webtransport[1]. I'm not sure when the rename happened. Feels like a pretty strong indicator of webrtc being deconstructed, but whose to say this goes anywhere. We'd also need webcodecs.

    It's somewhat scary & also somewhat exciting thinking of the one good, working, browser supported standard being ripped into pieces (p2p-webtransport, webcodecs, more) & being user-implemented. Having the browser & servers have a well-known target is both great but also perhaps confining. If we leave it up to each site/library to DIY their solution, figure out how to balance the p2p feeds, it'll be a long long time before the Rest of the World (other than the very big few) have reasonable tech again. WebRTC is quite capable & a nice even playing field, with lots of well-known rules to enable creative interopation. We'd be throwing away a lot. I'd hoped for webrtc-webtransport, to at least keep some order & regularity, but that seems out, at the moment. But Webrtc-nv is still ultra-formative; anything could happen.

    The rest of the transport stack is also undergoing massive seismic shifts. I feel like we're in for a lot of years of running QUIC or HTTP3 over WebRTC Data-Channels and over WebTransport, so we can explore solutions the new capabilities while not having to ram each & every change through with the browser implementers. It feels like a less visible but far more massive Web Extensibility Manifesto moment, only at sub-HTML levels[2]. The browsers refused to let us play with HTTP Push, never let appdevs know realtime resources had been pushed at the browser, so we're still debating terrible WebSocket vs SSE choices; terrible. I think of gRPC-web & what an abomination that is, how sad & pointless that effort is; all because the browser is a mere glimmer of the underlying transport. I feel like a lot of experimentation & exploration is going to happen if we start exploring QUIC or HTTP3 over WebTransport. Attempts to reimagine alternatives to WebRTC are also possible if we had specs like p2p-webtransport, or just did QUIC over DataChannels. Running modern protocols in the client, not the browser, seems like a semi-cursed future, but necessary, at least for a while, while we don't yet know what we could do. The browsers are super laggy, slow to expose capabilities.

    [1] https://github.com/w3c/p2p-webtransport

    [2] https://github.com/extensibleweb/manifesto

  • VSCode terminal from DOM to >canvas<
    3 projects | news.ycombinator.com | 25 Dec 2021
    I can't help but feel like this is the worst. Every time we step away from HTML & the DOM & into a further farther reach of abstraction, into something custom crafted & artisinal, we lose our valuable common heritage. We flea from common understandability & recurse into something ever more unique & virtual.

    In the process- as is the case with Google Docs[1]- we lose things like the ability for web extensions to work, if this is a web hosted vscode instance (vscode server, openvscode, code-server, others). Running a debugger against this part of vscode- web or native- now yields only garbage junk information.

    Right now this is just the terminal. I think- "it could be worse". But it chills me deeply that the terminal is now no longer real information. It's now just a happenstance jumble of pixels, powered by only it's own inner logic & a unique maze of libraries. Big tech keeps optimizing and optimizing, & the motive we keep being sold- this is for your good, this helps you- is one I frankly have a very hard time negotiating with myself. De-webbifying the web, de-commonizing the common platform- as Facebook has done by virtualizing the DOM- feels like this ever-running big-bang from a truthful original universe into a sparse, cold, expanding universe where each little fragment defines itself, where the common hypertext medium no longer means anything.

    I keep waiting for some moments of contraction, some coming back together, for things to make more sense again, to recontract into something more solid. React's first WebComponents PR[2] is a notable re-contracting, re-platforming- a powerful act I frankly didn't expect, so rare as to feel practically unprecedented.

    I realize much of this flexibility, the demonstrated versatility of the web & usage of the various pieces of it represents much of it's strength. The platform being a low-level platform where higher level platforms can be created is amazing; the Extensible Web Manifesto[3] speaks to that emergence of newer higher levels systems. And right now we're in early days, just starting a precambrian explosion of higher level web, as technology like WebAssembly only just begins to become real- still so early, still way pre-pre- Interface Types[4]/Host Bindings, only just the crudest emulation beginning in via projects like Rust's wasm-bindgen / web-sys. I am happy we are still exploding. We have so much more to exlpore. But gee I also question so much when big enterprises turn hypertext into pixels. To move compute into webassembly is a bold leap but the hypertext can survive, the DOM is still truth. It's so uncertain to me, feels like so much might be lost when giants like Microsoft or Google yank out the HTML & replace it with pixels, pushed into our faces. It feels like betrayal, like sabotage, like we're giving up truth.

    [1] https://workspaceupdates.googleblog.com/2021/05/Google-Docs-...

    [2] https://github.com/facebook/react/pull/22184 https://news.ycombinator.com/item?id=29505332 (16 days, 0 comments)

    [3] https://github.com/extensibleweb/manifesto

    [] https://github.com/WebAssembly/interface-types/blob/main/pro...

  • First Public Working Drafts: WebGPU and WebGPU Shading Language
    4 projects | news.ycombinator.com | 18 May 2021
    The main problem isn't CPU and GPU performance, those problems had (to some extent) already been solved with asm.js and WebGL, at least for some types of games. It's all the other APIs and the general "feature churn" in browsers which are problematic for games.

    Some examples:

    - The fullscreen and pointerlock APIs show popup warnings which behave entirely differently between browsers.

    - Timer precision has been reduced to around 1ms post-Spectre/Meltdown, and jittered on top. This makes it very hard to avoid microstuttering (we don't even need a high-precision timer, just a way to query the display refresh rate... but guess what, there is no way to query the display refresh rate)

    - WebAudio is ... I don't even know what... all we need is simple buffer streaming, and the only two ways to do this in WebAudio are either deprecated (ScriptProcessorNode) or not usable without proper threading (audio worklets), and guess what, threading is also disabled or behind HTTP response headers post-Spectre.

    - Games need UDP style non-guaranteed networking, but we only get this as a tiny part of WebRTC (DataChannels).

    ...and the list goes on. In theory there are web APIs useful for gaming, but in practice those APIs have been designed for entirely different use cases, and they are not flexible enough to be reassigned to different use cases (like games). The web needs a "game mode", or better a "DirectX initiative", a set of low level APIs and features similar to WASM and WebGL/WebGPU, and if not designed specifically for games, than at least low-level and generic enough to be useful for games.

    This isn't a new idea, see the Extensible Web Manifesto:

    https://extensiblewebmanifesto.org/

    (backup: https://github.com/extensibleweb/manifesto)

    But the ideas presented there didn't seem to have much of an impact with the web people (with the notable exception of WebGPU).

libjxl

Posts with mentions or reviews of libjxl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-02.
  • JPEG XL and Google's War Against It
    2 projects | news.ycombinator.com | 2 May 2024
    > Regarding JPEG XL's mobile support, it makes sense it would see limited development if the company that manages one of the biggest mobile players has been the greatest restriction on their success. The lack of support also disincentivises manufacturers to prioritise support.

    There was literally no involvement from any hardware vendor in the standardization of JPEG XL. It went from a Call for Proposals in Sept 2018 to Committee Draft in Aug 2019 with very little time for industry feedback. Contrast this with AV1 which had involvement from hardware vendors Intel, NVIDIA, Arm, AMD, Broadcom, Amlogic from the beginning as well as companies who ship media on hardware at scale such as Cisco, Netflix, Samsung and yes Google. These companies reviewed and provided significant feedback on the format that made it suitable for hardware implementation.

    https://news.ycombinator.com/threads?id=JyrkiAlakuijala is a lead on the project and a Google employee, and active in JPEG XL development https://github.com/libjxl/libjxl/commits?author=jyrkialakuij...

  • JPEG XL Reference Implementation
    1 project | news.ycombinator.com | 4 Apr 2024
  • JPEG XL and the Pareto Front
    9 projects | news.ycombinator.com | 1 Mar 2024
    https://github.com/libjxl/libjxl/blob/main/doc/format_overvi... is a pretty detailed but good overview. The highlights are variable size DCT (up to 128x128), ANS entropy prediction, and chroma from luminance prediction. https://github.com/libjxl/libjxl/blob/main/doc/encode_effort... also gives a good breakdown of features by effort level.
  • Compressing Text into Images
    4 projects | news.ycombinator.com | 14 Jan 2024
    For JPEG XL, refer to its format overview [1]. In short its lossless mode uses a combination of multiple techniques: the rANS coding with an alias table, LZ77, reversible color transforms, a general vector quantization that subsumes palettes, a modified Haar transform and a learnable meta-adaptive decision tree for context modelling.

    One good thing about JPEG XL is that its lossy mode also largely uses the same tool, with a major addition of specialized quantization and context modelling for low- and high-frequenty components.

    [1] https://github.com/libjxl/libjxl/blob/main/doc/format_overvi...

  • JPEG XL v0.9.0 Released
    1 project | news.ycombinator.com | 23 Dec 2023
  • Stripping Metadata
    1 project | /r/jpegxl | 19 Oct 2023
    The cjxl source is here. If you spot any reason why -x strip=exif may not work, tell me.
  • Www Which WASM Works
    2 projects | news.ycombinator.com | 24 Sep 2023
    The problem is that the instructions for actually running the WASM file are not that clear... the docs the author mentions shows how to compile to WASM, which is easy enough, but then here's the instructions to make that actually work in the browser:

    https://github.com/libjxl/libjxl/blob/main/tools/wasm_demo/R...

    Yeah, you need some mysterious Python script, a JS service worker at runtime, choose whether you want the WASM or WASM_SIMD target, use a browser that supports Threads and SIMD if you chose that, make sure to serve everything with the appropriate custom HTTP headers... just reading that, I can see that to get this stuff working on non-browser WASM targets would likely require expertise in WASM, which is the point of the OP. WASM's UX is just not there yet.

  • First automatic JPEG-XL cloud service
    2 projects | news.ycombinator.com | 19 Sep 2023
    https://github.com/libjxl/libjxl#usage

    > Specifically for JPEG files, the default cjxl behavior is to apply lossless recompression and the default djxl behavior is to reconstruct the original JPEG file (when the extension of the output file is .jpg).

  • Why "sudo make install"?
    1 project | /r/linux | 16 Sep 2023
    I mean compiling a bleeding edge kicad, inkscape or jpeg-xl is easy. But will probably trash your system if you already have an older version installed.
  • XYB JPEG: Perceptual Color Encoding Tested
    2 projects | news.ycombinator.com | 20 Jul 2023
    But you look at your image viewer that could have the lossless indicator? (and there is an issue open to add this indicator to the jxl files)

    https://github.com/libjxl/libjxl/issues/432

What are some alternatives?

When comparing manifesto and libjxl you can also consider the following projects:

nannou - A Creative Coding Framework for Rust.

qoi - The “Quite OK Image Format” for fast, lossless image compression

snikket-server - Image builder for Snikket server

Android-Image-Filter - some android image filters

Conversations - Conversations is an open source XMPP/Jabber client for Android

DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

webrtc-nuts-and-bolts - A holistic way of understanding how WebRTC and its protocols run in practice, with code and detailed documentation.

libavif - libavif - Library for encoding and decoding .avif files

onionmx - Onion delivery, so delicious

jxl-migrate - A simple Python script to migrate images to the JPEG XL (JXL) format

React - The library for web and native user interfaces.

squoosh - Make images smaller using best-in-class codecs, right in the browser.