vulkan
Haskell bindings for Vulkan (by expipiplus1)
hs-quake-3
Quake 3 map viewer written in Haskell (by ocharles)
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vulkan | hs-quake-3 | |
---|---|---|
4 | 1 | |
137 | 34 | |
- | - | |
8.1 | 10.0 | |
1 day ago | about 7 years ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vulkan
Posts with mentions or reviews of vulkan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-15.
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Best Functional Language Choice for Real-Time 3d?
You might look at the Vulkan API: https://www.vulkan.org/. There are bindings in many languages, including Haskell (I have personally used https://hackage.haskell.org/package/vulkan).
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
At this point the answer is: yes, we have some. We have sdl2 (https://hackage.haskell.org/package/sdl2), gl (https://hackage.haskell.org/package/gl), OpenGL (https://hackage.haskell.org/package/OpenGL), GLFW (https://hackage.haskell.org/package/GLFW), vulkan (https://hackage.haskell.org/package/vulkan), dear-imgui.hs (https://hackage.haskell.org/package/dear-imgui). There's certainly much more out there - this is a biased list of stuff I've either used or contributed to.
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📈 Trending Haskell Projects (based on growth of GitHub stars)
If I search vulkan haskell the first result is VulkanMemoryAllocator which actually links through to the main vulkan package which I believe is vulkan.
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[ANNOUNCE] Experimental Windows GHC 8.10.5 binary release. Supports Haskell DLLs.
Can it compile vulkan? I was getting linker errors with "too many sections" from it and singletons.
hs-quake-3
Posts with mentions or reviews of hs-quake-3.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-05.
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
To give a feel of what is possible, I've written a Quake 3 map viewer in Haskell (https://github.com/ocharles/hs-quake-3). I'm not the first to do this - Lambda Cube did this 9 years ago (https://www.youtube.com/watch?v=JleoASegUlk)
What are some alternatives?
When comparing vulkan and hs-quake-3 you can also consider the following projects:
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
reanimate - Haskell library for building declarative animations based on SVG graphics
Win32 - Haskell support for the Win32 API
OpenGL - Haskell bindings to OpenGL
graphics-drawingcombinators - Combinators for drawing 2D shapes and images in Haskell (using OpenGL)
GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library
hip - Haskell Image Processing Library
sdl2 - Haskell bindings to the SDL2 library
gloss - Painless 2D vector graphics, animations and simulations.
nanovg - NanoVG Haskell bindings
fltkhs - Haskell bindings to FLTK GUI toolkit.
webkit - Haskell interface to WebKitGTK+