exocore VS procedural-gl-js

Compare exocore vs procedural-gl-js and see what are their differences.

exocore

A distributed private application framework (by appaquet)

procedural-gl-js

Mobile-first 3D mapping engine with emphasis on user experience (by felixpalmer)
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exocore procedural-gl-js
2 11
57 1,266
- -
9.4 0.0
1 day ago almost 3 years ago
Rust JavaScript
Apache License 2.0 Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

exocore

Posts with mentions or reviews of exocore. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-01.
  • Ask HN: Share Your Side-Project
    10 projects | news.ycombinator.com | 1 Aug 2021
    I have been working for a few years now on Exomind[1], a personal knowledge management tool that takes the form of a unified inbox in which you can have your emails, tasks, notes and bookmarks organized into collections. I have iOS and web/electron clients at the moment and a simple browser extension for bookmarking.

    Its backend (Exocore[2]) is built on top of a personal / private blockchain and is made from the ground up to be hosted in a semi-decentralized fashion on your own personal devices (your computer, raspberry pi, a cloud instance, etc.). It is written in Rust and has iOS, C and Web (WASM) clients. It's extensible via WebAssembly written applications.

    It has very rough edges, but I'm using it daily to organize my life. It has also been my learning playground to improve my Rust skills over the last two years (it was on another tech stack before).

    [1]: https://github.com/appaquet/exomind [2]: https://github.com/appaquet/exocore

  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    [2] https://github.com/appaquet/exocore

procedural-gl-js

Posts with mentions or reviews of procedural-gl-js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-23.
  • Recreating Real-World Terrain with React, Three.js and WebGL Shaders
    2 projects | news.ycombinator.com | 23 Feb 2021
    Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.

    The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.

    Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)

  • Visualization of 40M Cell Towers
    3 projects | news.ycombinator.com | 17 Feb 2021
    Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?

    I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.

  • React Component for 3D Maps
    4 projects | news.ycombinator.com | 18 Jan 2021
    Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.

    The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js

  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    - Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping

    Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/

  • Mountain Peaks in WebGL
    6 projects | news.ycombinator.com | 25 Dec 2020
    The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js

What are some alternatives?

When comparing exocore and procedural-gl-js you can also consider the following projects:

gez - Explore museums, galleries, aquariums, zoos and more around the world with virtual tours.

maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2

grafbase - The future of APIs

suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.

alang - A minimal viable programming language on top of liblgpp

rnnoise - Recurrent neural network for audio noise reduction

voxeling - Creative mode WebGL voxel game. Runs in Chrome, with multiplayer functionality and very few dependencies

ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!

LIPS - Scheme based powerful lisp interpreter in JavaScript

atbswp - A minimalist macro recorder

Bt - BitTorrent library and client with DHT, magnet links, encryption and more

auto-editor - Auto-Editor: Effort free video editing!