broccoli
rhine
broccoli | rhine | |
---|---|---|
- | 1 | |
2 | 106 | |
- | - | |
0.0 | 8.4 | |
about 9 years ago | 3 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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broccoli
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Tracking mentions began in Dec 2020.
rhine
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Function parallel game engine?
Continuous time domain smells of FRP. Running systems at different rates is basically what's rhine brings to the FRP table.
What are some alternatives?
helm
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
AFSM - Arrowized functional state machines
reactive-thread
patch - Data structures for describing changes to other data structures.
Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems
euphoria - Dynamic network FRP with events and continuous values
reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee
sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages
reactive-banana - Library for functional reactive programming in Haskell.
glazier - Command interpreter using Continuation monad and variants
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions