essence-of-live-coding-gloss
rhine
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essence-of-live-coding-gloss | rhine | |
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- | 1 | |
61 | 106 | |
- | - | |
5.8 | 8.4 | |
3 months ago | 6 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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essence-of-live-coding-gloss
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rhine
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Function parallel game engine?
Continuous time domain smells of FRP. Running systems at different rates is basically what's rhine brings to the FRP table.
What are some alternatives?
reactive-banana - Library for functional reactive programming in Haskell.
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
AFSM - Arrowized functional state machines
reactive-thread
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions
Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems
patch - Data structures for describing changes to other data structures.
reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee
drClickOn - Code accompanying the paper "Monadic Functional Reactive Programming"
euphoria - Dynamic network FRP with events and continuous values