esports-for-engineers
VVVVVV
esports-for-engineers | VVVVVV | |
---|---|---|
11 | 28 | |
81 | 6,836 | |
- | - | |
3.0 | 9.7 | |
6 months ago | 8 days ago | |
Shell | ActionScript | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
esports-for-engineers
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Superb old engineering simulation games, now open source and available on Linux [pdf]
There's a python script that makes the organization more clear. Once you've installed the games package, run "./launcher.py" at the ubuntu command line to see a text menu "Top Level Menu" which launches the games.
This menu is shown on page 2 of the brochure here: https://github.com/sim-museum/esports-for-engineers/blob/mas...
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free self-study class on open source eSports and mindsports
According to the class syllabus, games include open source deep learning chess and go, as well as old open source sims such as Speed Dreams, Rowan's Mig Alley and Battle of Britain, and Free Falcon. Some free demo programs are included too. The game package, which has sha256sum
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Ask HN: Non-violent video games with great stories?
racing sims and MS flight simulator are non-violent, but lack story. Some classic games in these categories have detailed historical settings and a lot of complexity, allowing you to create your own adventure in an open world. The adventure is different every time you play. Some classic sims of this type are here: https://github.com/sim-museum/esports-for-engineers
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Ask HN: Favourite Open Source Game?
Nobody's mentioning old commercial games that were later released by their publishers as open source. One example is the classic combat flight sim "Rowan's Battle of Britain", initially released in the year 2000. You can find it packaged to run under linux/wine, along with other free games, here:
https://github.com/sim-museum/esports-for-engineers
the source code is here:
- classic combat flight sims now open source
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Superb old engineering simulation games, runs on linux/wine
More information here: https://github.com/sim-museum/esports-for-engineers/blob/master/esports-for-engineers-brochure.pdf
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Ask HN: Linux users, which Steam game would you recommend and why?
Classic racing and flight sims such as Grand Prix Legends, Mig Alley/Battle of Britain and Falcon 4 are available for linux here:
https://github.com/sim-museum/esports-for-engineers
(this is free, and does not use steam)
- Museum of classic PC sims (open source, runs on Linux under wine)
VVVVVV
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why are gamedevs so against sharing code?
*The Monkey's Paw curls* https://github.com/TerryCavanagh/VVVVVV
- It just keeps getting worse the more you scroll
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How to install old(er) linux games with unmet dependencies?
VVVVVV at least has since become open source.
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Good Games for 13 year old laptop with linux mint (Its a Mac book pro 5.1)
VVVVVV - A platformer where you flip gravity instead of jumping. Was recently open-sourced to celebrate the game's 10th anniversary!
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Can you give an example of well-designed C++ code, and explain why you think it is so?
Yeah, just look at this beauty! https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp
- Ask HN: Favourite Open Source Game?
- how would i make a game like VVVVVV
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Is making a game supposed to be this messy?
Finally, games are really that complex. Check out for example Terry Cavanagh's blog post on releasing the source code for VVVVVV, and check out the source for Game.cpp (although keep in mind this was ported from ActionScript).
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Nothing but the truth here..
So it seems to be an unofficial policy rather than a written rule, if those allegations are true (remember that those are Wolfire's claims of what Valve said). Certainly there doesn't seem to be consistent enforcement - for instance Tales of Maj'Eyal is free, but $7 on Steam. Apparently there are some minor differences - does that mean that they can claim that it's a "separate version" and hence doesn't need price parity, even though 99.9% of the game is identical? There's also VVVVVV, which is open source (albeit years after initial commercial release) where you can freely build the exact same copy as on Steam ($5), including steamworks support. Does that count as a "separate version" when you just have to compile code? Admittedly these are two indie games, albeit extremely well-known ones, but then - isn't Wolfire Games also an indie studio?
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Seems Steam Deck verification is using Proton instead of native builds in some instances
I think it's worth noting VVVVVV has actually been open-sourced https://github.com/TerryCavanagh/VVVVVV
What are some alternatives?
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Celeste - Celeste Bugs & Issue Tracker + some Source Code
mig_src - MiG Alley source code
osu - rhythm is just a *click* away!
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
openscope - openScope Air Traffic Control Simulator
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
infon - Infon Battle Arena
SNKRX - A replayable arcade shooter where you control a snake of heroes.
OpenTTD - OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
oolite - The main Oolite repository.