eslint-plugin-promise
Enforce best practices for JavaScript promises (by eslint-community)
Microsoft.Unity.Analyzers
Roslyn analyzers for Unity game developers (by microsoft)
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eslint-plugin-promise | Microsoft.Unity.Analyzers | |
---|---|---|
3 | 5 | |
896 | 634 | |
1.5% | 1.7% | |
5.1 | 7.5 | |
19 days ago | 4 days ago | |
JavaScript | C# | |
ISC License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
eslint-plugin-promise
Posts with mentions or reviews of eslint-plugin-promise.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-20.
- Is it possible to block calls to .then() and require modern async/await
- How to know if a function throws in Typescript?
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Some tips on tooling for improving our code
ESLint plugin to identify problems with promise chains: Mozilla has a good explanation of how they work.
Microsoft.Unity.Analyzers
Posts with mentions or reviews of Microsoft.Unity.Analyzers.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-08.
-
Some tips on tooling for improving our code
Unity Analyzers: to find gotchas in Unity-based games and apps.
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False IDE0051 warning “Private member ‘Example.Start” is unused”?
That warning is suppressed by USP0003 in the Microsoft Unity Analysers. In Visual Studio Community they should be installed by the Game Development with Unity package. I'm not sure about Visual Studio Code though.
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Hi everyone, today a little question
My understanding is that SetPositionAndRotation is just a shorthand for setting position and rotation on 2 lines. However there are posts that suggest there is some performance benefits.
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Please code review my project!
Don't compare tags like this if (collision.gameObject.tag == "Platform") because it's inefficient: https://github.com/microsoft/Microsoft.Unity.Analyzers/blob/main/doc/UNT0002.md
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Experiences Software Developer looks for start in Unity
You can use either regular Visual Studio (including Community Edition) or Visual Studio Code as your editor. I usually prefer the full Visual Studio because I work with other types of projects, it provides good refactoring support and there are some good analyzers available.
What are some alternatives?
When comparing eslint-plugin-promise and Microsoft.Unity.Analyzers you can also consider the following projects:
You-Dont-Need-Lodash-Underscore - List of JavaScript methods which you can use natively + ESLint Plugin
Roslynator - Roslynator is a set of code analysis tools for C#, powered by Roslyn.