esive VS midgarts

Compare esive vs midgarts and see what are their differences.

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esive midgarts
2 3
18 119
- -
0.0 7.3
almost 3 years ago 4 months ago
Go Go
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

esive

Posts with mentions or reviews of esive. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-29.
  • New website and devlog entry
    2 projects | /r/esive | 29 Apr 2021
    It's behind the same url https://esive.code-cell.com/ but the devlog changed, it's now in https://esive.code-cell.com/posts/
  • Test server up and running!
    1 project | /r/esive | 9 Apr 2021
    The test server is configured in the client by default, just use the client using either the binary or docker and you'll be able to join. More info here

midgarts

Posts with mentions or reviews of midgarts. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-21.
  • Midgarts - An alternative RO client: current project status!
    1 project | /r/RagnarokOnline | 24 Apr 2022
    Greetings everyone! https://github.com/drgomesp/midgarts Since the recent time I posted here (https://old.reddit.com/r/RagnarokOnline/comments/m9yf9p/im_working_on_an_alternative_opensource_ro_client/) I have managed to get a lot of work done on my alternative RO client project. The gist of what happened over the past month is, at a very high level, as follows: - Written a rendering engine from scratch based on pure OpenGL (not relying on engines such as g3n or others is a huge benefit both in terms of performance, and also in terms of flexibility, allowing for all kinds of abstractions to be created better suiting the RO engine itself. - Added an easy and default way to inject configuration values that will be used to configure the overall client experience via a dotenv file (.env). - Implemented sprite rendering and sprite animation, as well as fixed all sorts of offsetting and scaling issues that were born during this exact process (this was a real struggle, but the overall result is pretty good). - Updated readme and screenshots to show the most recent progress. I'm very happy to bring to you all these updates and I feel like the project is growing to be more solid every day, which is a very satisfying feeling. I'd love to get more people involved into the project, either by voicing their opinions or even actually implementing code, which is totally open for contributions at the moment. My current goal is now to open up a bunch of issues on GitHub to‍ sort of establish an idea of a milestone that the project needs to reach, as well as a proper list of tasks that people can potentially pick up and get done. That's it for this post, folks! Thank you all, and please AMA here and I'll be happy to answer.
  • Midgarts - An alternative RO client: current project status
    1 project | /r/RagnarokOnline | 25 Apr 2021
  • I'm working on an alternative open-source RO client which aims to be modern, multi-platform and compatible with existing server emulators
    2 projects | /r/RagnarokOnline | 21 Mar 2021
    Not sure this would actually be interesting to anyone here, but if so, here's the [github repository](https://github.com/drgomesp/midgarts) if you're interested.

What are some alternatives?

When comparing esive and midgarts you can also consider the following projects:

Ebiten - Ebitengine - A dead simple 2D game engine for Go

RagnarokRebuild - Ragnarok-like server + client

ryzomcore - Ryzom Core is the open-source project related to the Ryzom game. This community repository is synchronized with the Ryzom Forge repository, based on the Core branch.

client-godot - A long term progressive resource management text based MMORPG being developed in Godot.