Quakespasm
yquake2
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Quakespasm | yquake2 | |
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6 | 59 | |
60 | 819 | |
- | 2.9% | |
0.0 | 8.2 | |
2 months ago | 22 days ago | |
C | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Quakespasm
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Gaming on Mac
Quakespasm has a Mac build (https://quakespasm.sourceforge.net)
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Early 2000s Video Game Liminality
I highly recommend everyone give it a shot. The remaster has a lot going for it but to truely experience it in this way you should use a sourceport like Quakespasm. The official campaign is nice to get you used to how the game works and plays, but IMHO the real game lies within the community-made material.
- tô de saco cheio de RPG
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Best way/source port to play these days?
There's quite a few options depending on what you want out of your engine! One of the most common and compatible source ports is QuakeSpasm, which uses FitzQuake as a base with a lot of user-friendly options both in UI and cvars.
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Jazz² Resurrection v0.6.8 released (open-source engine reimplementation of Jazz Jackrabbit 2)
Jazz² Resurrection is an open-source engine reimplementation of 1998 platfomer classic Jazz Jackrabbit 2. It runs on Linux via Mono. Just like other source ports like QuakeSpasm, Yamagi Quake II, ioquake3 it requires original game data to run that can be purchased in GOG.
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Found a post on here about AI upscaled textures for Quake 1, with a link to the texture pack mod in this attached article. Does anyone know how to install them? There's no readme.txt or anything. (I'm using Quakespasm btw). Thanks.
So I think for loose .PNG textures, you need to use QuakeSpasm-Spiked. DarkPlaces may work with .PNGs as well. Regular Qspsm does support external textures, but only in .TGA format and only for BSP entities.
yquake2
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'Quake II Enhanced' merges expansions with base game, introduces new mission packs AND added to to Luxtorpeda for Steam
u/d10sfan has added vkQuake2, Yamagi Quake II, Q2PRO and FTE QuakeWorld source ports for Quake II Enhanced and its mission packs to Luxtorpeda repo. Thanks to that, native Linux ports of the games can be played as Steam games.
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Jazz² Resurrection v2.0 introduced Nintendo Switch and FreeBSD support (engine reimplementation of Jazz Jackrabbit 2)
Jazz² Resurrection is an open-source engine reimplementation of 1998 platfomer classic Jazz Jackrabbit 2. Just like other source ports like QuakeSpasm, Yamagi Quake II, ioquake3 it requires original game data to run that can be purchased in GOG.
- What is a good source port of quake 2 and a good mod for quake 1 (other than arcane dimensions because i have played it)
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Steam Deck Experience for 90s/Early 2000s FPS games and CRPGs?
I have been enjoying the h*ck out of Quake II (the Yamagi version, not the Steam version).
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I'm new to visual studio and need to convert the game folder into a dll. can anybody give me instructions or a tutorial?
that prigraam alreasy has compiled releases https://www.yamagi.org/quake2/
- Step climber physics mechanic in quake ?
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Looking for singleplayer FPS games
Quake 2 (Yamagi mod supports Xbox controllers. Go here to download it.)
- Taking you guys advice
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Driver crash (black screen of death on primary monitor) upon entering full screen in some games across multiple graphics APIs
Quake II using the Yamagi/yquake2 source port (Vulkan)
- Yamagi Q2 updated to version 8.20, Quake 2 25th Anmniversary Edition
What are some alternatives?
QSS-M - QSS-M, a port of ID Software's original Quake, evolved from Quake 1.09 to Fitzquake, Quakespasm, Quakespasm Spiked, and now Quakespasm Spiked Multiplayer. NetQuake competitive multiplayer clients began with ProQuake, progressed to Qrack or Mark V, and arrived at QSS-M, thanks to voluntary contributions
vkQuake - Vulkan Quake port based on QuakeSpasm
Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II
Quakespasm - Extra bloaty junk to modernise stuff a bit.
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
iortcw - Merge of ioquake3 features and fixes into RTCW code bases
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
OpenGothic - Reimplementation of Gothic 2 Notr
Quake3e - Improved Quake III Arena engine
SDL_GameControllerDB - A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality
Prince-Monogame - Monogame implementation of Prince of Persia 2
client-linux - nQuake for Linux