emacs-gba-debug
Better GBA debugging in Emacs with no, or minimal configuration needed. (by themkat)
GBA_VSCode_Basic
A 'simple' Game Boy Advance development setup using Visual Studio Code (by JamieDStewart)
emacs-gba-debug | GBA_VSCode_Basic | |
---|---|---|
1 | 1 | |
1 | 95 | |
- | - | |
0.0 | 10.0 | |
over 1 year ago | over 2 years ago | |
Emacs Lisp | Makefile | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
emacs-gba-debug
Posts with mentions or reviews of emacs-gba-debug.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-11.
-
Debugging GameBoy Advance (GBA) programs/games in Emacs
The solutions above entails some manual work, and that lead me to automate it. Wouldn't it be nice to just run one simple command, and then everything compiles and your debug process just automatically begin? That's exactly what I was thinking, so I created a simple Emacs extension. If you use a Makefile to build, and configure the path to mGBA and DevkitARMs gdb, you can debug a GBA program directly with M-x gba-debug-program. No need to compile manually, run mGBA manually or anything else!
GBA_VSCode_Basic
Posts with mentions or reviews of GBA_VSCode_Basic.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-11.
-
Debugging GameBoy Advance (GBA) programs/games in Emacs
You may already have found some resources related to VSCode around, like this repository and this article. The launch.json files could be adapter to work with dap-launch (more on that later), but would require some manual work because of several smaller issues (one of them being that Emacs does not support VSCode tasks.json files at the moment). Both of them also seem to require you to copy-paste the launch.json files, and edit them with corrected paths each time (see how you can avoid that in Emacs at the end!).
What are some alternatives?
When comparing emacs-gba-debug and GBA_VSCode_Basic you can also consider the following projects:
dap-mode - Emacs :heart: Debug Adapter Protocol
code-debug - Native debugging for VSCode