electron-react-boilerplate
Godello
electron-react-boilerplate | Godello | |
---|---|---|
40 | 17 | |
22,651 | 746 | |
0.5% | - | |
3.5 | 2.1 | |
13 days ago | 8 months ago | |
TypeScript | GDScript | |
MIT License | MIT License |
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electron-react-boilerplate
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How I Used Electron and React to Create a Sweet UI for FFMPEG
For a swift and efficient setup, I began by cloning the Electron-React Boilerplate. This boilerplate provided a pre-configured combination of Electron and React, along with Redux and Webpack, setting a solid foundation for the project. This choice allowed me to focus on building the unique features of my application, leveraging the boilerplate's stable and community-tested framework.
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M0B205 for Alienware AW3423DW available for download from Dell, thought you couldn't upgrade the firmware on this one yourself?
If I had to guess I'd say roughly 110 of those are since the installer relies on Electron React Boilerplate... That's what we get for using web technologies for desktop apps (despite the fact they do not need to be cross-platform nor accessible)
- Express with electron-react boilerplate
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Spring Boot + Electron, a case study
Ostara is based off of electron-react-boilerplate and uses electron-builder to package the application.
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Skeleton Electron "Shoebox" codebase
Have a look at Electron React Boilerplate.
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Using usb-detection with electron v4 on intel mac
Im trying to install usb-detection on my electron js project using electron-react-boilerplate . I get the following error due to the post install script and cant get passed it for running or packaging the app.
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How do you get the tailwindcss prettier plugin to work in electron-react-boilerplate?
I everyone. I am using Electron react boilerplate and I have successfully added tailwindcss to the project. However, I am struggling to get the Prettier plugin tailwindcss to work. I’ve tried following the instructions in the readme but no luck. I’ve tried moving my prettier.config.js to the .erc/config dir with no luck either.
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Recommendations on how to start with Electron? Should I?
I also came to recommend the erb framework since it makes getting the initial app up fairly quick and painless.
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Implement sqlite3 with electron
Hi guys I'm using this electron-react boilerplate https://github.com/electron-react-boilerplate/electron-react-boilerplate and I want to use sqlite3 with it. The problem is I dont have the idea on how to implement it, I've been looking online for guides to follow but it's so confusing and doesn't work. What I want is the database can be access in development and production. Any help will be appreciated thanks.
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I built an open-source text message analyzer - AMA!
We used Electron React Boilerplate and met the lead maintainer in-person thanks to this project!
Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
What are some alternatives?
create-react-app - Set up a modern web app by running one command.
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
react-redux-starter-kit
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
nextron - ⚡ Next.js + Electron ⚡
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
vanilla-javascript-boilerplate-spring-boot - A boilerplate of Vanilla-JavaScript, SCSS with Webpack for MPA (multi page application)
godex - Godex is a Godot Engine ECS library.
react-typescript-webpack-starter - A starter project for using React, TypeScript, SCSS using Webpack 5.
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
axios-react - 🌐 HTTP client component for React based on Axios
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0