electionguard-ui VS bgame

Compare electionguard-ui vs bgame and see what are their differences.

electionguard-ui

ElectionGuard monorepo in React & Typescript consisting of an api client, components, and apps to demonstrate examples of user interface for both voters and election staff. (by Election-Tech-Initiative)

bgame

Nox Futura - sort of like Dwarf Fortress in space. (by thebracket)
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electionguard-ui bgame
1 2
18 189
- -
0.0 10.0
10 months ago almost 4 years ago
TypeScript C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

electionguard-ui

Posts with mentions or reviews of electionguard-ui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-04.
  • Hacktoberfest 5
    7 projects | dev.to | 4 Nov 2021
    ElectionGuard I think compiles to a .dll? From what I can understand it's a SDK so I guess there are implementations with a UI but the C++ version isn't one of them? In any case I have the project built but can't compile in Visual Studio to actually see what's going on. So you can imagine working on it would be difficult.

bgame

Posts with mentions or reviews of bgame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-04.
  • Hacktoberfest 5
    7 projects | dev.to | 4 Nov 2021
    I am once again working on Pataro today, and I've succeeded in clearing up some issues and creating new ones. I've been stuck on an issue where Visual Studio was raising errors in the portion of the code where I call the cereal archive on some types, but was able to clear up that issue by moving the save function definitions out of their respective headers and into the corresponding .cpp files. Examining this repo and its use of cereal again, I was able to get a bit clearer of an idea of how it's implemented, and I included just about every relevant cereal header I could find to try and avoid any issues like the previous one popping up again (with the intention of later removing whichever I can to avoid redundant inclusions).
  • Hacktoberfest 4
    6 projects | dev.to | 2 Nov 2021
    On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.

What are some alternatives?

When comparing electionguard-ui and bgame you can also consider the following projects:

pataro - A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!

cereal - A C++11 library for serialization

chic-ui - Opinionated UI Component Library for React

electionguard-cpp - A C++ implementation of ElectionGuard specification focused on encryption components.

ninja - a small build system with a focus on speed

nx - Smart Monorepos · Fast CI

CPM.cmake - 📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.

Cockatrice - A cross-platform virtual tabletop for multiplayer card games