cdecl VS pl_mpeg

Compare cdecl vs pl_mpeg and see what are their differences.

cdecl

Nim helper for using C Macros (by elcritch)

pl_mpeg

Single file C library for decoding MPEG1 Video and MP2 Audio (by phoboslab)
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cdecl pl_mpeg
2 2
9 723
- -
0.0 3.7
9 months ago about 1 month ago
Nim C
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cdecl

Posts with mentions or reviews of cdecl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-23.
  • Finally. Embed
    8 projects | news.ycombinator.com | 23 Jul 2022
  • Show HN: Nimwave – build TUIs for the terminal, web, and desktop
    6 projects | news.ycombinator.com | 18 Jun 2022
    https://github.com/elcritch/cdecl/blob/ee3b06f52e666b2a854eb...

    I also found that `useState` pattern from React with the variant library a handy pattern: https://github.com/yglukhov/variant and it’s pretty simple to do if you already have a context object: https://github.com/elcritch/fidgetty/blob/f65876af34797f308b...

    Sorry for the link spamming, I just find the overlap of UI state management without OO interesting!

pl_mpeg

Posts with mentions or reviews of pl_mpeg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-23.
  • Finally. Embed
    8 projects | news.ycombinator.com | 23 Jul 2022
    You can get some IDE support with a simple preprocessor macro[1].

    It's a crutch, but at least you don't need to stuff the shader into multiple "strings" or have string continuations (\) at the end of every line. Plus you get some syntax highlighting from the embedding language. I.e. the shader is highlighted as C code, which for the most part seems to be close enough.

    [1] https://github.com/phoboslab/pl_mpeg/blob/master/pl_mpeg_pla...

  • Video Codecs and 4k
    1 project | news.ycombinator.com | 6 Jun 2022
    > MPEG is not free. A license is required for using MPEG.

    For MPEG-1 this is not true anymore. All patents have expired. It's also far less computationally expensive and easier to implement/integrate than more modern codecs. This makes MPEG-1 a "good enough" solution for (e.g.) short video clips in a game.

    Disclaimer: I wrote pl_mpeg[1], so my opinion is biased.

    [1] https://github.com/phoboslab/pl_mpeg

What are some alternatives?

When comparing cdecl and pl_mpeg you can also consider the following projects:

nimwave - TUIs for the terminal, desktop, and web

incbin - Include binary files in C/C++

fidgetty - Widget library built on Fidget written in pure Nim and OpenGL rendered

nimscripter - Quick and easy Nim <-> Nimscript interop

vim_cubed - Vim rendered on a cube for no reason

pyker - Python tool to convert files from a directory tree into a C header file.

variant - Variant type and type matching for Nim

execfs - Proof of concept userspace filesystem that executes filenames as shell commands and makes the result accessible though reading the file.

stb - stb single-file public domain libraries for C/C++

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.