Edge.js
Jint
Edge.js | Jint | |
---|---|---|
4 | 24 | |
5,391 | 3,921 | |
- | - | |
0.0 | 9.1 | |
over 1 year ago | 5 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
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Edge.js
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Ask HN: Write once, run anywhere front ends failed. Thoughts?
> the first, MVP-style, attempt will be using Electron.
Good choice.
If you want to stick to HTML...WebView2 is suppose to replace it, but it assumes your backend code is .NET or C++, instead of JS/Node.js. Microsoft Teams is using it.
If you want to use native Windows UI components from JS code, then React Native for Windows is recommended. Facebook Messenger is using it.
All approaches require C# or C++ modules to be used to interact with the Windows Platform. Or there is: https://github.com/tjanczuk/edge.
The recommended approach is WinUI 3 which would involve C#/C++ and XAML.
To SwiftUI/React/JetPack are called module-view-update (MVU). There is an MVU for C# called Comet. https://github.com/dotnet/Comet#key-concepts
- Building a DLL from a node js project?
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How would you embed node.js modules in .NET?
Give this a look https://github.com/tjanczuk/edge
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[AskJS] Best way to load up C#?
I've been looking at edge to use with /r/node, or maybe Blazor but I am not sure it is the best approach.
Jint
- Jint – A JavaScript Interpreter for .NET
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Is there a way to dynamically interpret a string as javascript within a C# winforms program?
Jint https://github.com/sebastienros/jint
- Any framework/library for validating arbitrary code?
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Scripting inside Rimworld with Unity: Impossible? With java it is a 3 liner.
There are quite a lot of ways to run scripting languages in C#. I've no idea what JSR223 is but .NET has DLR for example. There are also multiple libraries: IronPython, NLua, Jint and Jurassic for Javascript. There's also older version of CS-Script working with .NET Framework.
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Is there any way to use Javascript to code in Unity anymore?
You can. Embeding lua is a trivial task, and I'm reasonably sure there even are plug-and-play solutions for that, and for JS there's JINT.
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Running custom code from users
I personally use Jint (a multi-platform Javascript interpreter) since Roslyn is not available on mobile. It basically has the same kind of functionality as Roslyn, but it's JS. JS is well-known and accessible to everybody, but Roslyn might be faster since there's no double indirection when interpreting the script. It also depends on what language your users are comfortable with or could learn easily.
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Classic BBS (code in comments)
Ah yeah, I looked into it more and decompiled the game to find that it appears they're using Jint to interpret the Javascript, and from testing with someone's REPL BBS server I can find that it's a pretty well isolated environment. Only ways around it I can think of are by exploiting some vulnerability in the sandbox to do external requests, modding the game itself to update the api, or running a parallel server to do some janky communication through the save state data.
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.NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
We used https://github.com/sebastienros/jint for scripting, it's ES5 JS implementation.
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The experience of creating my own JavaScript runtime - #2
Jint is a JS interpreter with an integrated engine built in C#, like V8, he is responsible for all the base code execution as well as EcmaScript implementations such as default constructors, syntax, Promises... I studied its features in depth to start and it was a bit hard (in the beginning).
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The experience of creating my own JavaScript runtime - #1
MelonRuntime is based on Jint, a JavaScript interpreter created by Sébastien Ros, software developer in the ASP.NET team at Microsoft. Melon works from bindings and functionalities injected into this interpreter together with external typing (provided by another package that comes with the default project generated by the command npx melon new) and built-in tools.
What are some alternatives?
BitSharp
Jurassic - A .NET library to parse and execute JavaScript code.
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
Jering.Javascript.NodeJS - Invoke Javascript in NodeJS, from C#
TinyMapper - A quick object-object mapper for .NET
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
Humanizer - Humanizer meets all your .NET needs for manipulating and displaying strings, enums, dates, times, timespans, numbers and quantities
Outcome.NET - Never write a result wrapper again! Outcome.NET is a simple, powerful helper for methods that return a value, but sometimes also need to return validation messages, warnings, or a success bit.
Aeron.NET - Efficient reliable UDP unicast, UDP multicast, and IPC message transport - .NET port of Aeron
Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.