ed25519-login
ClassicUO
ed25519-login | ClassicUO | |
---|---|---|
8 | 37 | |
114 | 533 | |
- | 1.3% | |
6.5 | 8.9 | |
over 1 year ago | 5 days ago | |
Go | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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ed25519-login
- r/crypto - Login with a Public Ed25519 Key
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Hacker News top posts: Feb 27, 2022
Login with a Public Ed25519 Key\ (62 comments)
- Login with a Public Ed25519 Key
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Thinking about Passwords
I'm currently experimenting with Ed25519 signatures in place of passwords for website authentication:
Git repo: https://github.com/62726164/ed25519-login
Test website: https://gen.go350.com/
I plan to write an Android and iOS app (someday) that has the same functionality as ed25519-login. We need to go password less, but the complexity of webauthn is too much IMO.
I'm looking for feedback and appreciate any suggestions.
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Ask HN: What is your “I don't care if this succeeds” project?
https://gen.go350.com/login
https://github.com/62726164/ed25519-login
I built a website that uses public Ed25519 keys for user authentication (rather than passwords). Users sign the current Unix Epoch time (with the private Ed25519 key) and paste that base64 encoded signature into the login form.
I don't care if the idea succeeds or not, I use it for myself. I like simple things and I feel webauthn is too complex.
ClassicUO
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Is there a simple, out of the box solution for Mac? (M1)
Parallels or download the client at www.classicuo.eu. With the latter option, you will need the files from the client.
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Any hope of a Mac desktop release of UO?
The unofficial ClassicUO client runs on Macs: https://www.classicuo.eu You likely just need to provide the actual client files which could be a hassle to obtain after every patch.
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Returning to UO
If you want to play on the Classic Client I would recommend UO Classic client mod that allows the game to run at full resolution and 60FPS. https://www.classicuo.eu
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RyujinX – Open Source Nintendo Switch Emulator
Oh, in terms of emulators written in C#, never heard of Run[1]UO[2]? C# revolutionized the UO world back like 20 years ago(?) it has(d?) the right balance between simplicity, clarity and performance
[1] https://www.runuo.net/
[2] https://github.com/ClassicUO/ClassicUO
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Dark Forest
no total skills cap you'll need the client files which doesn't run on linux itself, but then you can play using ClassicUO which is linux compatible
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What's happening on Siege Perilous tonight? Old-school UO, that's what.
I checked it's not on there list of servers, yet. https://www.classicuo.eu/
- Open source Diablo 1 engine – DevilutionX 1.5.0 released
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Help getting back in...
ClassicUO is not the official client.
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Even More Top 10 Pointless Things in Ultima Online
This is the client we’re talking about: https://www.classicuo.eu you can boost the frames up to 60-120fps and you’re able to resize the game window to your likings.
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Dark Sun - OpenSource MMORPG roguelike!
This gonna be OT: Ciao Tommaso, after reading your project README I think you would be interested to this project too: https://github.com/ClassicUO/ClassicUO
What are some alternatives?
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ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
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endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
window-switcher - Easily switch between windows of the same app with Alt+` (Backtick), also switch between apps with Alt+Tab.
crossuo - CrossUO - Open Source Ultima Online Client
webauth-via-ssh - Authentication for web services using ssh public keys.
dynarmic - An ARM dynamic recompiler.
polyhydra-upm - Creative geometry for Unity
Arthur - How to build your own AI art installation from scratch [Moved to: https://github.com/maxvfischer/DIY-ai-art]