ecs_benchmark VS App

Compare ecs_benchmark vs App and see what are their differences.

ecs_benchmark

Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C) (by abeimler)

App

A Learning Ground for C++ Enthusiasts (by kelarov)
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ecs_benchmark App
4 2
164 10
- -
8.1 2.5
about 1 month ago 23 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ecs_benchmark

Posts with mentions or reviews of ecs_benchmark. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-08.

App

Posts with mentions or reviews of App. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-01.
  • C++20 Modules
    3 projects | /r/cpp | 1 May 2023
    In your print util, is it necessary to re-export the string header unit? I have yet to play around with them.

What are some alternatives?

When comparing ecs_benchmark and App you can also consider the following projects:

flecs - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript [Moved to: https://github.com/DavidPeicho/ecstra]

mdspan_formatter - Make std::mdspan formattable by std::format.

artemis-odb - A continuation of the popular Artemis ECS framework

Zork - Project manager and builder automation tool for modern C++ projects

Doxide - Modern documentation for modern C++. Configure with YAML, output Markdown, post-process with Material for MkDocs.

Soup - Soup is a build system that guarantees incremental build correctness and aims to simplify many aspects of developing shared code while maintaining best in class performance.

dominion-ecs-java - Insanely fast ECS (Entity Component System) for Java

watcher - Filesystem watcher. Works anywhere. Simple, efficient and friendly.

ecsy - Entity Component System for javascript

storm-engine - Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.

ecstra - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript

Tree - General tree data structure for C++: generic non-linear non-associative unordered acyclic rooted referenced collection of nodes, each containing a value.