dyno
Cataclysm-DDA
dyno | Cataclysm-DDA | |
---|---|---|
11 | 1,903 | |
947 | 9,694 | |
- | 0.9% | |
0.0 | 10.0 | |
almost 3 years ago | 4 days ago | |
C++ | C++ | |
Boost Software License 1.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dyno
- DynaMix 2.0.0 Released
-
rust-like traits on plain C++ with short macro (type erasure actually)
Or dyno or Poly or Not-Actually-Boost.TE or ...
- C++ Polymorphism Without Inheritance Using Glaze
-
Potential C++ extension for type erasure as a language feature
Sean's tweet looks like something else from what I'm asking (not sure what to call it), as it evidently still uses inheritance (see int: IFace) and it needs an association between the two, but what I'm asking for is just pure uncoupled adaptation, no extra odd keywords like dyn and impl, no inheritance. Go interfaces and that dyno library look the most like it.
- Dyno: Runtime Polymorphism Done Right
-
C++20 library for modern dynamic polymorphism (virutal functions / std::any / std::proxy / and some std::variant current use cases replacement). AMA about it
Reminds me of Louis Dionne's Dyno
-
What is your C++?
If I need runtime polymorphism, I prefer to use something like Louis Dionne's Dyno (https://github.com/ldionne/dyno) when I can to maintain value semantics.
-
CppDyn: A simpler runtime polymorphism in C++
How does it compare to Louis Dionne's dyno? https://github.com/ldionne/dyno
- Experience C++ developers: do you enjoy using C++ (even for personal/hobby projects?)
-
vector of objects
Sounds similar to dyno.
Cataclysm-DDA
-
Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
-
MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
-
Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
-
[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
-
what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
-
Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
-
Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
-
[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
-
[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
-
Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
te - C++17 Run-time polymorphism (type erasure) library
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
modern-cpp-tutorial - 📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
UndeadPeopleTileset - Back it up while it is still here, lads.
C++ Middleware Writer - The repo contains library code to support messaging and serialization. There are also two programs in the repo that are needed to use the CMW.
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
CppDyn - CppDyn is a library which aims to simplify use of polymorphism in C++20
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
hana - Your standard library for metaprogramming
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
cdda-guide - The Hitchhiker's Guide to the Cataclysm