RealTime VS Nitrox

Compare RealTime vs Nitrox and see what are their differences.

RealTime

A mod for the Cities: Skylines game. Adjusts the time flow and the citizens behavior to make them more real. (by dymanoid)

Nitrox

An open-source, multiplayer modification for the game Subnautica. (by SubnauticaNitrox)
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RealTime Nitrox
1 7
96 1,666
- 0.7%
2.0 8.3
11 months ago 3 days ago
C# C#
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RealTime

Posts with mentions or reviews of RealTime. We have used some of these posts to build our list of alternatives and similar projects.
  • Citizen instances and vehicle limit -> fewer traffic problems in bigger cities?
    1 project | /r/CitiesSkylines | 20 Dec 2022
    Based on this quote "In the vanilla game, the citizens get spawned randomly, regardless of time of the day. Furthermore, there are only a few movement reasons that cause a certain spawn: like e.g. illness (find hospital) or need for goods (go shopping). Entertainment and going to work are reasons that are throttled by the game depending on current number of spawned citizens and vehicles." from https://github.com/dymanoid/RealTime/issues/165, it seems like it might even be the other way around.

Nitrox

Posts with mentions or reviews of Nitrox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-12.

What are some alternatives?

When comparing RealTime and Nitrox you can also consider the following projects:

Cities2Modding - Info dump / guides for Cities Skylines 2 modding.

QModManager - Config based patch management for Subnautica and Subnautica: Below Zero

csfi - Cities Skylines Finnish translation. Suomennos.

TaikoModStuff - A Quality-of-Life mod for Taiko no Tatsujin: The Drum Master

SubnauticaBZMultiplayerMod - A multiplayer mod for Subnautica Below Zero

SmartHunter - A complete overlay for Monster Hunter: World on PC

Goobwabber MultiplayerExtensions - A Beat Saber mod that expands multiplayer functionality.

Nautilus - Nautilus, the Subnautica Modding API (formerly SMLHelper)

LanguageSupport - A Hollow Knight mod

ExpressBusServices - Buses skip stops whenever possible.

SubnauticaResourceMonitorMod - A mod for the game Subnautica. Adds a new interior module object to the game that when placed will keep track of all items held in storage containers within the base.

HollowKnight.GodSeekerPlus - A Hollow Knight mod to enhance your Godhome experience