Citizen instances and vehicle limit -> fewer traffic problems in bigger cities?

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  • RealTime

    A mod for the Cities: Skylines game. Adjusts the time flow and the citizens behavior to make them more real. (by dymanoid)

  • Based on this quote "In the vanilla game, the citizens get spawned randomly, regardless of time of the day. Furthermore, there are only a few movement reasons that cause a certain spawn: like e.g. illness (find hospital) or need for goods (go shopping). Entertainment and going to work are reasons that are throttled by the game depending on current number of spawned citizens and vehicles." from https://github.com/dymanoid/RealTime/issues/165, it seems like it might even be the other way around.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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