dungeon-crawler
kas
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dungeon-crawler | kas | |
---|---|---|
3 | 13 | |
14 | 863 | |
- | 1.5% | |
1.0 | 9.7 | |
about 1 year ago | 4 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dungeon-crawler
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Ask HN: Those making $0/month or less on side projects – Show and tell
Dungeon crawler: https://github.com/larsjarlvik/dungeon-crawler
Trying to build a cross platform (including mobile) classic RPG with procedurally generated maps using Rust.
So far it's playable but not much more. Currently working on more exciting map generation using wave function collapse.
- wgpu particle system tutorial?
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Does a wgpu text renderer exist for Android?
It also works without issue for me on Android, this is the pipeline code I'm using to draw: https://github.com/larsjarlvik/dungeon-crawler/blob/master/src/engine/pipelines/glyph/mod.rs not sure if that could be helpful.
kas
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I like rust but want to use Qt.
Qt classic/widgets? I'm developing Kas to offer vaguely similar features (e.g. data models, theme abstraction, custom widgets with complex event handling), though said event handling and data models are quite different. It's still got a long way to go (so API is not stable), but in case you are interested, I should be dropping a new release tomorrow.
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Rust GUI framework
KAS GUI
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Does a wgpu text renderer exist for Android?
kas-wgpu looks hopeful, but there's very little information about it and I'm not even sure it works on Android.
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KAS GUI v0.10
Changelog
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KAS GUI v0.9
The next release will support dynamic linking which approx. halves the recompile time in my quick tests. This is based on Bevy which also recommends using LLD (see here); I didn't have much success with this yet however.
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Cross platform native guis in rust
If you want a "native-like" toolkit like Qt but Rust-native, then Druid, KAS and Iced are the most advanced in my opinion (though all are incomplete).
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KAS GUI v0.7 release
Yes. It was actually a mistake (using a nightly compiler and not realising the lock-in). But in this case (with KAS still in "earlyish development" and the workaround being less concise), I decided to leave it.
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Type conversion, success expected
This is a little library I've been using recently (original version here).
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.49]
Hello, I am github.com/dhardy, maintainer of rand, former dev of OpenMalaria epidemiology simulator, author of KAS GUI and Rust enthusiast since 2013. I may be interested in positions within Europe.
- KAS: GUI Toolkit in Rust
What are some alternatives?
wgpu_glyph - A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)
Vulkan - Examples and demos for the new Vulkan API
indiana-hash - Minimal cross-platform native GUI for hashing files
codebase-visualizer-action - Visualize your codebase during CI.
SIMple-Mechanics - An educational physics sim for high school physics, part of the SIMple Physics project
wttr.in - :partly_sunny: The right way to check the weather
vizia - A declarative GUI library written in Rust
beaker - An experimental peer-to-peer Web browser
orbtk - The Rust UI-Toolkit.
hypothesize - An attention-preserving browser-based app for integrated note-taking and reference management.
iced - A cross-platform GUI library for Rust, inspired by Elm