dump1090_rs
noa
dump1090_rs | noa | |
---|---|---|
10 | 6 | |
89 | 601 | |
- | - | |
7.2 | 6.1 | |
2 months ago | 9 months ago | |
Rust | JavaScript | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dump1090_rs
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[Media] Announcing rsadsb v0.6.0 - Track airplanes in the sky with Rust!
I test it all the time with my own https://github.com/rsadsb/dump1090_rs. But it should be able to use the adsbexchange c program: https://github.com/adsbxchange/readsb.
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Raspberry Pi in-car ADS-B Display - with Rust
github/dump1090_rs
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[Media] View airplanes in the sky, with Rust! Announcing rsadsb v0.4.0
I'd like to use the following: https://github.com/kevinmehall/rust-soapysdr, but for now I'm using my own bindings that just support rtlsdr: https://github.com/rsadsb/dump1090_rs/blob/master/src/rtlsdr.rs
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View airplanes in the sky with Rust! Announcing rsadsb v0.4.0
The github projects are https://github.com/rsadsb/adsb_deku and https://github.com/rsadsb/dump1090_rs.
- Ask HN: What you up to? (Who doesn't want to be hired?)
- Show HN: Ads-B Decoder written in Rust
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adsb_deku now supports a Coverage display!
Thanks, I'll have to fix my ui scaling it looks like. Also, I have a rust version of dump1090: https://github.com/wcampbell0x2a/dump1090_rs.
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Released v0.1.1 of adsb_deku and dump1090_rs
https://github.com/wcampbell0x2a/adsb_deku https://github.com/wcampbell0x2a/dump1090_rs
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Announcing: v0.1.0 adsb_deku/dump1090_rs
dump1090_rs is a demodulator that can forward info to the radar and 1090 apps included with my library for the display of the information.
noa
- Anyone here tried noa?
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Ask HN: What you up to? (Who doesn't want to be hired?)
Neat thread! My contribution is that I'm still working on a web-based voxel game engine. It's gotten pretty stable, so maybe about time to tackle some big missing features (e.g. physics for non-square voxels..).
https://github.com/fenomas/noa/tree/develop
Our motto: "the voxel engine so good that Mojang once pretended it was an old buggy version of Minecraft" ;)
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Feedback Friday #456 - Free Trial
https://github.com/fenomas/noa for the engine, but as a warning it is just a voxel engine. It isn't a game engine. Its fun to mess around with though.
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A Demo
Annoyingly there's not much to tell. It was a web version, released as a one-off marketing thing and then never updated, and Mojang didn't reply when I tried to get in touch (via contacts at microsoft). So I never really found out anything about it.
It's still live though: classic.minecraft.net
The voxel engine is: https://github.com/andyhall/noa
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Ask HN: What are some tools / libraries you built yourself?
Would a browser-based voxel game engine count?
https://github.com/andyhall/noa
The reason for not using an existing library is just that there weren't any usable alternatives at the time!
- Saw this one while editing Minecraft Classic's code
What are some alternatives?
tui-rs - Build terminal user interfaces and dashboards using Rust
3D-Redstone-Simulator - A web app to simulate redstone circuitry (boolean logic) in a minecraft-like 3D environment.
create-rust-app - Set up a modern rust+react web app by running one command.
concise-encoding - The secure data format for a modern world
adsb_deku - ✈️ Rust ADS-B decoder + tui radar application
PropertyWebBuilder - Create a fully featured real estate website on Rails in minutes! ⛺
VW_Flash - Flashing tools for VW AG control units over UDS. Compression, encryption, RSA bypass, and checksums are supported for Simos18.1/6/10, DQ250-MQB, DQ381-MQB, and Haldex4Motion-Gen5-MQB.
Minecraft-Classic-Forever - Bringing Minecraft Classic to the opensource world!
rust-soapysdr - Rust bindings for SoapySDR, the vendor-neutral software defined radio hardware abstraction layer
ntfy-android - Android app for ntfy.sh
readsb - ADS-B decoder swiss knife
tera - A template engine for Rust based on Jinja2/Django