drywetmidi
NuGetPackageExplorer
drywetmidi | NuGetPackageExplorer | |
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3 | 3 | |
509 | 2,322 | |
- | 0.3% | |
7.7 | 7.7 | |
6 days ago | 20 days ago | |
C# | C# | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
drywetmidi
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Creating a NuGet package for a library with platform-specific API
I’m developing a .NET library DryWetMIDI which is used to work with MIDI files and MIDI devices. Most of the library API is cross-platform (within the operating systems supported by .NET of course), however the exact handling of MIDI devices is different for every operating system. Currently the corresponding API works on Windows only, but there is a strong desire to support other systems too. I’m not rushing to support all the existing platforms from the start, so I’m going to make the API to work on macOS first, since it’s no less popular than Windows, but probably is the most popular one among music professionals.
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Anyone used midi and C# in unity before?
Yes, actually. I'm using https://github.com/melanchall/drywetmidi to read midi files in unity. I'm working on a rhythm based game where you have to hit buttons in time with the music. I have beat maps in midi where each note indicates a place the player should press. I can then sync the location in the mp3 file with the note information to check their progress.
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Software to convert midi to readable text for a program?
For now the latter is fine, but all the things i have found are either no longer working or I just don't understand. Like this guy recommended DryWetMidi (https://stackoverflow.com/questions/41753349/convert-midi-file-to-list-of-notes-with-length-and-starting-time) but I have no idea how to install this (https://github.com/melanchall/drywetmidi)
NuGetPackageExplorer
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Creating a NuGet package for a library with platform-specific API
We have two weird things here. Firstly the item is missing. And secondly, test.dylib has been added as item but test.dll has been added as item. If we take a look into the .nupkg file with NuGet Package Explorer, we’ll see the following manifest:
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Create a NUGET contained of third-party DLLS
Just use the NuGet Package Explorer: https://github.com/NuGetPackageExplorer/NuGetPackageExplorer
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What is the 'best practice' for the folder / file structure of custom nuget package libraries? Both input and output assets and files?
It might help you to take a look at the Nuget Package Explorer available on the Microsoft Store. While I don't use it for normal packaging (more for squirrel.windows app releases), it should cover your purposes for packing multiple .dlls together.
What are some alternatives?
managed-midi - [Past project] Cross-platform MIDI processing library for mono and .NET (ALSA, CoreMIDI, Android, WinMM and UWP).
Tkinter-Designer - An easy and fast way to create a Python GUI 🐍
Minis - Minis: MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity's new Input System
RebrandlyNET - A .NET SDK for the Rebrandly API.
GenshinLyreMidiPlayer - Genshin Impact Windsong Lyre, Floral Zither, & Vintage Lyre MIDI auto player in Modern Mica UI. Supports MIDI instruments & Playlist controls.
Brighter - A framework for building messaging apps with .NET and C#.
OmniMIDI - A software MIDI synthesizer for professional use.
DSInternals - Directory Services Internals (DSInternals) PowerShell Module and Framework
midi - Library for reading and writing of MIDI messages and MIDI files (SMF) with Go
PlayRecorder - Unity scene logic recorder tool for editor and builds.
YTPMVE - YTPMidiVideoExtension. A scripting tool that creates YTPMV automatically from MIDI files.
winlibs_mingw - winlibs standalone build of GCC compiler and MinGW-w64