drep
rust-blog
drep | rust-blog | |
---|---|---|
1 | 63 | |
89 | 6,622 | |
- | - | |
0.0 | 5.0 | |
almost 2 years ago | about 2 months ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
drep
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Next-gen networking infrastructure with Rust and Tokio (Carl and Sean)
That’s the thing I loved about Rust when I was working on https://github.com/maxpert/drep
rust-blog
- Common Rust Lifetime Misconceptions
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What are some good resources for experienced programmers new to Rust to learn about lifetimes?
Hands down the best resource (after you've had sufficient experience with Rust, especially so) - https://github.com/pretzelhammer/rust-blog/blob/master/posts/common-rust-lifetime-misconceptions.md
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How can a parameter type `T` be not long living enough?
I really really recommend reading this to understand lifetimes and generics in Rust better.
- What learning resource has had the greatest impact in elevating your understanding and knowledge of Rust?
- I do not understand why Sized bound prevents a trait from being used as a trait object.
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Lifetime annotations: why doesn't Rust?
It's already now that the elided lifetimes are not always correct, as pointed out in Common Rust Lifetime Misconceptions (No 5) by pretzelhammer.
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Anything C can do Rust can do Better
Common Rust Lifetime Misconceptions - kirill
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Resources on Lifetimes
Probably a bit more advanced than what you asked about, but still possibly useful: Common Rust Lifetime Misconceptions by /u/pretzelhammer.
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Borrow checker puzzles
This helped me a lot understanding Rust ownership rules and lifetimes: https://github.com/pretzelhammer/rust-blog/blob/master/posts/common-rust-lifetime-misconceptions.md
What are some alternatives?
bitmapflow - A tool to generate inbetweens for animated sprites, written in godot-rust
zero-to-production - Code for "Zero To Production In Rust", a book on API development using Rust.
orbtk - The Rust UI-Toolkit.
fluvio - Lean and mean distributed stream processing system written in rust and web assembly.
tracing - Application level tracing for Rust.
static-analysis - ⚙️ A curated list of static analysis (SAST) tools and linters for all programming languages, config files, build tools, and more. The focus is on tools which improve code quality.
Toshi - A full-text search engine in rust
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
Fyrox - 3D and 2D game engine written in Rust
mini-redis - Incomplete Redis client and server implementation using Tokio - for learning purposes only
Rust - All Algorithms implemented in Rust
polonius - Defines the Rust borrow checker.