dragon_demo_platformer
pecs
dragon_demo_platformer | pecs | |
---|---|---|
1 | 2 | |
8 | 50 | |
- | - | |
1.8 | 2.8 | |
about 3 years ago | 19 days ago | |
Lua | Lua | |
- | MIT License |
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dragon_demo_platformer
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What are the ways to collaborate?
https://github.com/Achie72/dragon_demo_platformer/blob/master/dragondemo.p8#L887 this stores the flags for the sprites. https://github.com/Achie72/dragon_demo_platformer/blob/master/dragondemo.p8#L890 this contains the map.
pecs
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Whats wrong with my code? I'm trying to use entity compoenet system and started by creating a player, but it doesn't display the player it displays the white x sprite (1)
If you want to jump over the complexities of implementing an ECS, I've published a little library that handles it all for you, so you can focus on making your game: PECS.
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Trouble creating subclass
If you ever find yourself limited by OOP (the Banana Monkey Jungle Problem comes to mind), I've created an Entity-Component System (ECS) library specifically for PICO-8 which I've found to be a more flexible way of building games: https://github.com/jesstelford/pecs
What are some alternatives?
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
vector.lua - a simple vector library for Lua based on the PVector class from processing
PICO-8-RENDERER - Simple 3D renderer for the Pico-8 virtual console capable of loading .obj files
lovetoys - :banana: a full-featured Entity-Component-System framework for making games with lua
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
mini-mines - A small version of Minesweeper, made for PICO-8
BYTEPATH - A replayable arcade shooter with a focus on build theorycrafting.
mystery_house_remodeled - A ground-up recreation, for the Pico-8, of the first graphic adventure game.
retro_pico_platformer - A project to create, polish and publish a #pico8 #platformer game made to mimic the feel of the nes era games.
p8 - 🕹️ Compatibility layer to run PICO-8 scripts on the monome norns