dotaconstants
Constant data for Dota applications (by odota)
ValveResourceFormat
🔬 Valve's Source 2 resource file format parser, decompiler, and exporter. (by ValveResourceFormat)
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dotaconstants | ValveResourceFormat | |
---|---|---|
2 | 33 | |
267 | 1,401 | |
0.7% | 1.9% | |
8.1 | 9.9 | |
about 1 month ago | 6 days ago | |
JavaScript | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dotaconstants
Posts with mentions or reviews of dotaconstants.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-20.
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Can we please share Hero Grids and Filters?
get the list of heroes and other data from the opendota/dotaconstants repository and process everything the way you want to.
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jsfeed api was moved?
thanks, for english data i use https://github.com/odota/dotaconstants/blob/master/build/abilities.json
ValveResourceFormat
Posts with mentions or reviews of ValveResourceFormat.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-16.
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CS2 Anubis - Leaked
Get https://vrf.steamdb.info/
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Blender and Dota 2
Use this: https://github.com/SteamDatabase/ValveResourceFormat
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Why is there an Elvis PNG in the Steam Files? (..\steamui\images)
Your research will be able to find a published report of a similar story in \materials\effects\coconut\ in the tf2_textures VPK structure (if you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into it).
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extracting 3D Models from Dota 2
You can also extract the textures using VRF https://vrf.steamdb.info/ to decompile the valve pak files and then use crowbar https://developer.valvesoftware.com/wiki/Crowbar to extract the textures from the relevant vtexc files. You could probably get the models this way too, but I haven't tried it yet. You'll also need the Blender Source Tools https://developer.valvesoftware.com/wiki/Blender_Source_Tools if you're aiming to open them in blender.
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extract assets and code from other games using Source engine?
Well, it's a wee bit taboo but if you use software like the source 2 resource viewer (it works on source 1 also, I checked) then you can view and export the hidden files of the game. Then you can use software like crowbar to convert models, textures, and animations from their original .mdl, .vtf, .dmx, and .smd files into more general use and palatable .obj, .tga, and .qc files. And then use the blender source toolsto export them back into source to after modifying.
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Does anyone know where/how to get the WAV files for the loose cannon? Or better yet send them to me?
If you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure.
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[CS2] There won't be any server browser redesign (At this moment)
Thanks to VRF (Source 2 Resource Viewer) (also, thanks /u/xpaw - give him a follow!) we can browser Panorama UI source code (and of course other Source 2 files) in the all-new Counter-Strike 2 Limited Test.
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does anyone have/know where to find the developer commentary model? i'm not knowledgeable enough, apologies
TF2's copy is located in \steamapps\common\Team Fortress 2\hl2\hl2_misc_dir.vpk. Use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure. Once you're in there, it's \models\extras\info_speech.mdl.
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Muerta - voice responses
use https://vrf.steamdb.info/ and open "dota 2 beta\game\dota\pak01_dir.vpk"
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Dota 2 Assets
Check Youtube Guides or so how to use https://vrf.steamdb.info/
What are some alternatives?
When comparing dotaconstants and ValveResourceFormat you can also consider the following projects:
GameTracking-Dota2 - 📥 Game Tracker: Dota 2
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
vite - Next generation frontend tooling. It's fast!
Depressurizer - A Steam library categorizing tool.
Svelte - Cybernetically enhanced web apps
elsa-core - A .NET workflows library
Visual Studio Code - Visual Studio Code
UWPHook - 🔗 Add your Windows Store or UWP games to Steam
Bootstrap - The most popular HTML, CSS, and JavaScript framework for developing responsive, mobile first projects on the web.
DOTA - winter is coming..
node - Node.js JavaScript runtime ✨🐢🚀✨
FLParser - An FL Studio project file parser for .NET
dotaconstants vs GameTracking-Dota2
ValveResourceFormat vs UndertaleModTool
dotaconstants vs vite
ValveResourceFormat vs Depressurizer
dotaconstants vs Svelte
ValveResourceFormat vs elsa-core
dotaconstants vs Visual Studio Code
ValveResourceFormat vs UWPHook
dotaconstants vs Bootstrap
ValveResourceFormat vs DOTA
dotaconstants vs node
ValveResourceFormat vs FLParser