doomgeneric
Easily portable doom (by ozkl)
doom-tidal
DOOM for the #emfcamp TiDAL badge :) (by phlash)
doomgeneric | doom-tidal | |
---|---|---|
19 | 1 | |
1,068 | 8 | |
- | - | |
6.9 | 0.0 | |
8 days ago | 8 months ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
doomgeneric
Posts with mentions or reviews of doomgeneric.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-21.
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Doom-htop: The classic DOOM game over htop
But as was written somewhere else in the comments and as I wrote myself in the README, the hard work of making Doom more portable was done by the incredible project doom-generic which I forked: https://github.com/ozkl/doomgeneric
- What functions need to be changed when porting?
- Doomgeneric: Make porting Doom easier
- Doomgeneric: Make Porting Doom Easier
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Retrogame INSIDE a Godot game?
It can surely be implemented with a GDNative add-on (3.x) or GDExtension (4.0). Someone on the Godot Contributors Chat is looking into integrating doomgeneric with GDNative, so you can play Doom within Godot :)
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Just picked these up from sams club, I will try to get Doom running on it
You also could alternatively start from https://github.com/ozkl/doomgeneric and all you'd have to do is feed it functions for drawing to the display and getting inputand
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Is there a way i can convert DooM it to lua?
Another alternative is to compile Doom to an intermediate representation and a corresponding virtual machine in Lua. Then you build something like https://github.com/ozkl/doomgeneric where you only need to implement a handful of platform specific functions.
doom-tidal
Posts with mentions or reviews of doom-tidal.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-22.
-
DOOM! on the #emfcamp TiDAL badge
To horribly mis-quote another of my favourite games come get some baby!
What are some alternatives?
When comparing doomgeneric and doom-tidal you can also consider the following projects:
esp32-doom - A proof-of-concept port of PrBoom to the ESP32. Needs psram hardware.
nanoprintf - The smallest public printf implementation for its feature set.
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
DOOM - DOOM Open Source Release
st7789_mpy - Fast MicroPython driver for ST7789 display module written in C
bareDOOM - DOOM ported to run within the barebox bootloader
MicroPython - MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems
TI-84-CE-DooM - A version of DooM for the TI-84 CE written in C.
esp-idf - Espressif IoT Development Framework. Official development framework for Espressif SoCs.