doomgeneric
doom-checkboxes
doomgeneric | doom-checkboxes | |
---|---|---|
19 | 7 | |
1,068 | 173 | |
- | - | |
6.9 | 0.0 | |
7 days ago | over 2 years ago | |
C | JavaScript | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
doomgeneric
-
Doom-htop: The classic DOOM game over htop
But as was written somewhere else in the comments and as I wrote myself in the README, the hard work of making Doom more portable was done by the incredible project doom-generic which I forked: https://github.com/ozkl/doomgeneric
- What functions need to be changed when porting?
- Doomgeneric: Make porting Doom easier
- Doomgeneric: Make Porting Doom Easier
-
Retrogame INSIDE a Godot game?
It can surely be implemented with a GDNative add-on (3.x) or GDExtension (4.0). Someone on the Godot Contributors Chat is looking into integrating doomgeneric with GDNative, so you can play Doom within Godot :)
-
Just picked these up from sams club, I will try to get Doom running on it
You also could alternatively start from https://github.com/ozkl/doomgeneric and all you'd have to do is feed it functions for drawing to the display and getting inputand
-
Is there a way i can convert DooM it to lua?
Another alternative is to compile Doom to an intermediate representation and a corresponding virtual machine in Lua. Then you build something like https://github.com/ozkl/doomgeneric where you only need to implement a handful of platform specific functions.
doom-checkboxes
- FLaNK AI Weekly for 29 April 2024
-
Doom-htop: The classic DOOM game over htop
> Just imagine a Todo List or a Calendar in Doom.
Nitpick: This is not a todo list or a calendar in Doom; this is Doom running in a todo list or a calendar.
We already have a doom rendered using checkboxes [1], integrating that into a todo app is left as an exercise for the reader.
[1]: https://healeycodes.github.io/doom-checkboxes/
- Advent Of Code using only the C preprocessor, Day 1 to 6
-
Why not use Node.js for chess engines, it must be much faster than c++ right?
WebAssembly and checkboxes
- Doom in checkboxes
- Doom in HTML Checkboxes
-
Doom Rendered via Checkboxes
If anyone wants to PR a fix for more browsers please do! (https://github.com/healeycodes/doom-checkboxes/issues/1). Otherwise, I'll probably look into this tomorrow.
What are some alternatives?
esp32-doom - A proof-of-concept port of PrBoom to the ESP32. Needs psram hardware.
js-chess-engine - Simple JavaScript chess engine without dependencies written in NodeJs. It can be used on both, server or client (web browser) and do not need persistent storage - handy for serverless solutions like AWS Lambda. This engine includes configurable AI computer logic.
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
Folders - A language where the code is written with folders
DOOM - DOOM Open Source Release
doom-workers - Website and Message Router source code for the Multiplayer Doom on Cloudflare Workers tech demo
bareDOOM - DOOM ported to run within the barebox bootloader
chessbash - A simple chess game in a bash script
TI-84-CE-DooM - A version of DooM for the TI-84 CE written in C.
doom-emojis - 🕹️ DOOM rendered via emojis in a web browser.
nanoprintf - The smallest public printf implementation for its feature set.
ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly