Doodle
glfx.js
Doodle | glfx.js | |
---|---|---|
58 | 5 | |
609 | 3,228 | |
1.5% | - | |
9.1 | 0.0 | |
3 days ago | 7 months ago | |
Kotlin | JavaScript | |
MIT License | MIT License |
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Doodle
- Doodle: Pure Kotlin UI Framework for the Web and Desktop
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Keeping Figma Fast: perf-testing the WASM editor
https://blog.jetbrains.com/kotlin/2023/08/compose-multiplatf...
They don't really mention Wasm there as this mostly focuses on the IOS support. They had a lot of presentations about that at kotlin conf and the compose web channel in the kotlin slack is very active.
Basically, anyone currently doing mobile development that is used to modern UI frameworks for that, will soon be able to target browsers effortlessly without compromising on their UI frameworks. Compose is one of the frameworks. But there are others. I've seen some nice kotlin-js frameworks targeting canvas and vector graphics. Doodle is a nice example: https://nacular.github.io/doodle/. I have not used that yet but it looks quite slick. A lot of kotlin-js stuff will transition to wasm once the compiler stabilizes.
Web developers seem to be mostly unable to see beyond their comfort zone of DOM/CSS/JS. There are alternative ways of doing UI/UX that are common outside of browsers. Applying that in a browser is transitioning from impossible (a few years ago) to being hard but very feasible (the last few years) to being easy, very common, and widely supported across different developer ecosystems (the next few years). Not a matter of if but when.
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Complex Menus Made Easy with Doodle 0.9.2
Doodle is a pure Kotlin UI framework for the Web (and Desktop), that lets you create rich applications without relying on Javascript, HTML or CSS. Check out the documentation and tutorials to learn more.
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On the Compose HTML rebranding (TL;DR - everything is fine!)
Doodle - A pure Kotlin UI framework for the Web (and Desktop).
- Doodle 0.9.1 makes it easy to add popups and modals to your app
- Doodle 0.9.0 Released
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Animations with Doodle 0.9.0
Doodle is a pure Kotlin UI framework for the Web (and Desktop), that lets you create rich applications without relying on Javascript, HTML or CSS. Check out the documentation and tutorials to learn more.
glfx.js
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Keeping Figma Fast: perf-testing the WASM editor
Woah I had never connected the dots - I had used https://github.com/evanw/glfx.js for a realtime photo editor and then wrote https://github.com/inssein/jsfx to render the same without WebGL for printing.
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What actions would you like to see in the Actions app?
I've done some things with JavaScript, and I have plans to do more, but they would be orders of magnitude easier to use if they were Actions' actions 🙂
- Show HN: Headshot – Better Profile Photos for Hackers
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Me and my friend built a mosaic designer website!
We use WebGl through a package called glfx (https://github.com/evanw/glfx.js), which I forked (https://github.com/evanw/glfx.js) to improve a bit (glfx, while great, seems functionally abandoned :( ).
- Simple starfield made with TroisJS (VueJS / ThreeJS)
What are some alternatives?
kvision - Object oriented web framework for Kotlin/JS
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
kottpd - REST framework written in pure Kotlin
StackBlur - Fast and almost Gaussian blur
ktor - Framework for quickly creating connected applications in Kotlin with minimal effort
Portrait-Segmentation - Real-time portrait segmentation for mobile devices
vaadin-on-kotlin - Writing full-stack statically-typed web apps on JVM at its simplest
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
fritz2 - Easily build reactive web-apps in Kotlin based on flows and coroutines.
imageRoutines - common javascript image routines
kotlin - Starter project for Kotlin
jsfx - Javascript image effects library