docker-msvc-cpp
Proton
docker-msvc-cpp | Proton | |
---|---|---|
3 | 1,448 | |
78 | 22,940 | |
- | 1.8% | |
5.5 | 9.5 | |
4 months ago | about 13 hours ago | |
PowerShell | C++ | |
- | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
docker-msvc-cpp
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Wine 8.0
I use wine to run the MSVC compiler in a Linux container, making it easier to manage in comparison to the windows containers, which require a Windows/Hyper-V capable host.
Bonus, the wine+msvc combination is still smaller than using a windows container.
Works fine, also for MSI file generation with Wix:
https://github.com/madduci/docker-msvc-cpp
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Ask HN: What do you use VMs for regularly?
I use a Windows 10 VM to download Visual Studio and extract the installed compiler to generate a linux docker image with wine and MSVC C++ compiler:
https://github.com/madduci/docker-msvc-cpp
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Visual Studio 2022 17.1 is now available!
Not tried it myself personally, but apparently it's possible. Here's a project where someone has put together the automation to make it happen: https://github.com/madduci/docker-msvc-cpp
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
Stable-Diffusion-WSL2-Docker - One-click install for StabilityAI's Stable-Diffusion with AUTOMATIC1111's webui
lutris - Lutris desktop client
user-management - An open-source application delivering a responsive user management experience.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
msvc-wine - Scripts for setting up and running MSVC in Wine on Linux
dxvk-async
qubes-issues - The Qubes OS Project issue tracker
mf-install - Media Foundation workaround for Wine
qt-minimalistic-builds - Precompiled x64 Qt 5/6 library in minimalistic configuration for Windows.
yuzu - Nintendo Switch emulator
NotepadNext - A cross-platform, reimplementation of Notepad++
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]