docker-minecraft-server
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docker-minecraft-server | Waterfall | |
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211 | 10 | |
8,340 | 733 | |
- | 0.7% | |
9.4 | 7.5 | |
6 days ago | 3 days ago | |
Shell | Shell | |
Apache License 2.0 | MIT License |
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docker-minecraft-server
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PaperMC/Paper: The most widely used, high performance Minecraft server
Looks nice! I have a comprehensive docker compose file with itzg’s image [0] repeated a dozen times.
[0] https://github.com/itzg/docker-minecraft-server
- Docker-Minecraft-Server
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Minecraft server
This is just from a quick search: https://github.com/itzg/docker-minecraft-server
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Game Server Manager For Windows
I'd like something like this that works with the itzg docker image. I usually have 2-3 servers up and running at any given time for me and my kids to play on. Different modpacks, haven't done anything fancy to manage them except portainer.
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Need help with PS4 / Java co-play
I have a nephew who loves minecraft (my fault, I introduced it to him). He plays it on PS4 - which I don't have - and he would like to play it together with me. I live a few thousand kilometers away, so I thought I'd host a server he can join to.I decided to host the server via docker, using itgz's repo. The server is unauthenticated and is exposed to the internet, I can join to it using my java instance.
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I made an install script which sets up a Minecraft server for Linux.
I think that a better option would be to use https://github.com/itzg/docker-minecraft-server and then use a networking solution like tailscale or equivalent.
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homelab snowball still snowballing
using itzg/docker-minecraft-server to host a curseforge modded server that's running all the mods 8 mod pack, though I might look into pterodactyl for future use!
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Easiest way to run a server with a given modpack?
I'm aware of itzg/docker-minecraft-server: Docker image that provides a Minecraft Server that will automatically download selected version at startup (github.com) which makes things pretty easy, but getting any modpack to work still requires quite a bit of fiddling with environment variables (mods to exclude on the server, java version, mc version, enabling command block, etc). Is there something easier, which doesn't require me to search through issues to find working configurations?
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Installing Java 8 on EndeavourOS
Also, as somebody already mentioned, you could run server in a Docker container. I quickly found this: https://hub.docker.com/r/itzg/minecraft-server. You could look into it. For this you will have to setup Docker, but it should be pretty easy (install and add user to group, check Arch wiki). Docker then creates a small "VM" (without kernel) in which Java is installed to run the server itself.
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Help with setting up TLS for Dynmap with Caddy Reverse Proxy on Docker server
Server is running latest version of PaperMC using the itzg/docker-minecraft-server image on Ubuntu 22.04 LTS. Ports 8123 and 25565 of the container are exposed. Dynmap with LiveAtlas is installed in the server's /plugins/ directory and can be accessed through [server IP]:8123.
Waterfall
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Announcing Lodestone, a FOSS self-hosted Minecraft server management tool
Looks cool. Any plans on supporting proxies such as BungeeCord or Waterfall?
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Running Minecraft servers from Docker
So in this post we've created a Vanilla server, maintained and managed through docker. I highly recommend reading through the docs for this image as there's tons of configuration available, including support for modded servers. You can add more servers to this config and use something like BungieCord or PaperMC Waterfall switch servers ingame.
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Reverse Proxying
To explain the differences between the proxies, BungeeCord is the original proxy, Waterfall is "BungeeCord fork that aims to improve performance and stability" and Velocity is "The modern, next-generation Minecraft server proxy".
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Is there anyway to make a big Minecraft server?
Look into hosting it. If you have extremely good hardware, do self hosting. Or if you don't and rather want to pay, use third party hosting sites. nitrado or g-portal can handle the loads most likely. You will also want to spilt the servers into multiple servers, and hook them up using BungeeCord/Waterfall or Velocity
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Help/Guidance on Building Server - NOT Advertising
I would always say that if you want to stick to plugins, always go for Paper. It's much faster than spigot (and here's the reason why), open source, and fixes bugs and exploits that spigot or upstream vanilla won't fix. It's a fork of Spigot, so you get all the features of spigot, and the lag reduction is really good on paper. I would recommend using Bungeecord or Waterfall as the proxy (which is a speical server software that allows players to hop between servers without having to join and quit. if you have played on network servers like hypixel, they use proxies, but it's on a more massive and complex scale), and use Paper or Tuinity as the backend servers (the actual servers you'll play on). Have the lobby server set as the default server, and either use 8 different servers or use 2-4 different servers with Multiverse and create 2-4 different worlds on within the servers.
- network that any user vanilla/forge can connect to hub/lobby
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Advise me about my rather ambitious server setup !
Nah, look.
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Is locally hosting a good idea?
You can convert the server on MineHut to a Waterfall server that redirects all incoming players to your self-hosted server.
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Atrociously High Ping Issues
One thing I have been meaning to look into is a fork of BungeeCord called Waterfall. You could try that.
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Is it possible to have two worlds on a server. One with mods and the other without. ( Please read to understand )
You need 2 servers running to achieve this but you make it appear as one if you use something like Waterfall.
What are some alternatives?
Geyser - A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock Edition.
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
velocity - Accelerated JavaScript animation.
docker-rcon-web-admin - A Docker image that runs rcon-web-admin
panel - Pterodactyl® is a free, open-source game server management panel built with PHP, React, and Go. Designed with security in mind, Pterodactyl runs all game servers in isolated Docker containers while exposing a beautiful and intuitive UI to end users.
Purpur - Purpur is a drop-in replacement for Paper servers designed for configurability, and new fun and exciting gameplay features.
papermc-docker - Docker image for a PaperMC Minecraft server.
Mohist - Minecraft Forge Hybrid server implementing the Spigot/Bukkit API, formerly known as Thermos/Cauldron/MCPC+
Magma - Minecraft Forge Hybrid server implementing the Spigot/Bukkit API (Cauldron for 1.12)