docker-go-mingw
osxcross
Our great sponsors
docker-go-mingw | osxcross | |
---|---|---|
2 | 23 | |
41 | 2,731 | |
- | - | |
0.0 | 5.5 | |
about 1 month ago | about 1 month ago | |
Shell | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
docker-go-mingw
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Golang in Docker - Fetching & caching build Dependencies
Mount your GOPATH to container (see example )
- cross build on Linux with cgo with github ci/cd
osxcross
- Darling: Run macOS Software on Linux
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How to cross Compile on Debian for: Mac / FreeBSD / OpenBSD / Android ... ?
If you actually have MacOS device and can install Xcode and so on then you can proceed here and read the instructions.
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I find it's not possible to do serious C/C++ coding on latest macOS
Have you considered using a dockerized osxcross cross compiler toolchain in your CI? Granted it is a bit clunky to setup...
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Apple just lost its lawsuit trying to ban iOS virtual machines
Technically it's possible, but possibly not legal:
https://github.com/tpoechtrager/osxcross
> Please ensure you have read and understood the Xcode license terms before continuing.
According to the EULA you may only use the SDK on Apple-branded computers. But you can use Linux to cross compile to Apple.
- Go port of SQLite without CGo
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Cross compile for ppc macs (10.4)
is there a way to cross compile without vms? something similar to https://github.com/tpoechtrager/osxcross?
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Am looking for an API guru to assess how to make a project multiplatform
If you figure out how to get SDL working, one possibility is to develop on Linux, then use mingw-w64 to cross compile from Linux to windows, then use osxcross to cross-compile from Windows to OSX.
- How To Fix Your Computer
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Rust & Cross-compiling from Linux to Mac on GitHub Actions
Thank you osxcross for creating the path forward
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A Completely Open-Source Implementation of Apple Code Signing and Notarization
This is actually a solved problem, using osxcross[0]. The experience is honestly very smooth, and we don't require any apple proprietary binaries. The only thing apple-proprietary is their SDK (containing the header files for compiling, and tbd files for linking), which can be downloaded from apple's website (at least if you have a developer account), or from various GitHub projects archiving them.
[0]: https://github.com/tpoechtrager/osxcross
What are some alternatives?
cassowary - Run Windows Applications on Linux as if they are native, Use linux applications to launch files files located in windows vm without needing to install applications on vm. With easy to use configuration GUI
mold - Mold: A Modern Linker ðŸ¦
media-autobuild_suite - This Windows Batchscript helps setup a Mingw-w64 compiler environment for building ffmpeg and other media tools under Windows.
eShopOnContainers - Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor. Moved to https://github.com/dotnet/eShop.
mingw-builds - Scripts for building the 32 and 64-bit MinGW-W64 compilers for Windows
fltk-rs - Rust bindings for the FLTK GUI library.
examples - Official Open Source repository of "Developers Thought" Blog and YouTube Channel.
xcgo - Golang cross-platform builder docker image with CGo and other tooling
balerter - Script Based Alerting Manager
glibc_version_header - Build portable Linux binaries without using an ancient distro
dasel - Select, put and delete data from JSON, TOML, YAML, XML and CSV files with a single tool. Supports conversion between formats and can be used as a Go package.
MacOSX-SDKs - A collection of those pesky SDK folders: MacOSX10.1.5.sdk thru MacOSX11.3.sdk