enumer
swift-evolution
enumer | swift-evolution | |
---|---|---|
6 | 127 | |
375 | 15,041 | |
- | 0.5% | |
2.3 | 9.7 | |
3 months ago | 5 days ago | |
Go | Markdown | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
enumer
- Go Enums Still Suck
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Go isn't the right tool for ANY job
Just use const blocks, iota and enumer and be happy.
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Does Go not have enums in the sense that I can use them as a type?
Define your type as an alias on int and values using iota as others have said, then autogenerate the rest of the functionality from other languages with https://github.com/dmarkham/enumer
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Safer Enums in Go
We tried out struct-based enums like this for a while and they're definitely better than the vanilla version, but they still have the problem of "how do you iterate over all the values?" and "how do you create an enum value from a string?". We chanced upon https://github.com/dmarkham/enumer a few months ago and have been very happy so far.
Use enumer in combination with what some of this article.
- What I'd like to see in Go 2.0
swift-evolution
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Swift's native Clocks are inefficient
According to their changelog[0], Clock was added to the standard library with Swift 5.7, which shipped in 2022, at the same time as iOS 16. It looks like static linking by default was approved[1] but development stalled[2].
I expect that it's as simple as that: It's supported on iOS 16+ because it's dynamically linked by default, against a system-wide version of the standard library. You can probably try to statically link newer versions on old OS versions, or maybe ship a newer version of the standard library and dynamically link against that, but I have no idea how well those paths are supported.
0. https://github.com/apple/swift/blob/main/CHANGELOG.md
1. https://github.com/apple/swift-evolution/blob/main/proposals...
2. https://github.com/apple/swift-package-manager/pull/3905
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Byte-Sized Swift: Building Tiny Games for the Playdate
[A Vision for Embedded Swift](https://github.com/apple/swift-evolution/blob/main/visions/e...) has the details on this new build mode and is quite interesting.
> Effectively, there will be two bottom layers of Swift, and the lower one, “non-allocating” Embedded Swift, will necessarily be a more restricted compilation mode (e.g. classes will be disallowed as they fundamentally require heap allocations) and likely to be used only in very specialized use cases. “Allocating” Embedded Swift should allow classes and other language facilities that rely on the heap (e.g. indirect enums).
Also, this seems to maybe hint at the Swift runtime eventually being reimplemented in non-allocating Embedded Swift rather than the C++ (?) that it uses now:
> The Swift runtime APIs will be provided as an implementation that’s optimized for small codesize and will be available as a static library in the toolchain for common CPU architectures. Interestingly, it’s possible to write that implementation in “non-allocating” Baremetal Swift.
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Borrow Checking Without Lifetimes
I may be out of my depth here as I've only casually used Rust, but this seems similar to Swift's proposed lifetime dependencies[1]. They're not in the type system formally so maybe they're closer to poloneius work
[1]: https://github.com/apple/swift-evolution/blob/3055becc53a3c3...
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Functional Ownership Through Fractional Uniqueness
Swift recently adopted a region-based approach for safe concurrency that builds on Milano et al’s ideas: https://github.com/apple/swift-evolution/blob/main/proposals...
- Swift-evolution/proposals/0373-vars-without-limits-in-result-builders.md
- The Swift proposal that removed the ++ and –- operators (2017)
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Crafting Self-Evident Code with D
No, it's not. Refcounting CAN be a garbage collection algorithm, but in Swift it's deterministic and done at compile time. Not to mention recently added support for non-copyable types that enforces unique ownership: https://github.com/apple/swift-evolution/blob/main/proposals...
- Statically link Swift runtime libraries by default on supported platforms
- (5.9) What is the point of a SerialExecutor that can silently re-order jobs?
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Mac shipments grow 10%, as all major PC brands see downturns.
You can stackallocate buffers with unsafe Swift but it's not exactly fun to use. https://github.com/apple/swift-evolution/blob/main/proposals/0322-temporary-buffers.md
What are some alternatives?
go-sumtype - A simple utility for running exhaustiveness checks on Go "sum types."
compose-multiplatform - Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
go101 - An up-to-date (unofficial) knowledge base for Go programming self learning
foundationdb - FoundationDB - the open source, distributed, transactional key-value store
yaegi - Yaegi is Another Elegant Go Interpreter
kotlinx-datetime - KotlinX multiplatform date/time library
go-retry - Go library for retrying with configurable backoffs
okio - A modern I/O library for Android, Java, and Kotlin Multiplatform.
codegena - Codegeneration tool
PeopleInSpace - Kotlin Multiplatform project with SwiftUI, Jetpack Compose, Compose for Wear, Compose for Desktop, Compose for Web and Kotlin/JS + React clients along with Ktor backend.
yaegi-template - Use yaegi as a template engine.
swift-algorithms - Commonly used sequence and collection algorithms for Swift