disgo
systemshock
disgo | systemshock | |
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25 | 9 | |
86 | 795 | |
- | - | |
4.8 | 0.7 | |
9 months ago | about 1 year ago | |
Go | C | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
disgo
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disgo (v1.10.1) - Shard Manager for a Discord Bot using Disgo
The disgo Shard Manager is implemented and stable. It works as a drop-in replacement for a single Session. This feature is significant because it allows Bot Developers to implement Discord Sharding effortlessly.
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
Copygen is a type-based code generator for the Go programming language. Copygen allows developers to generate type-to-type copy functions out-of-the-box without reflection (why?), but it can also be used to generate code. As an example, disgo is a performant, secure, and thread-safe Go Discord API Wrapper that uses Copygen with dasgo to achieve feature completion.
- Create a Discord Bot in Go using this Discord API Wrapper. A successor to DiscordGo.
- I created a struct-based Discord API Wrapper in Go
- Disgo - Create a Discord Bot in Go
- Disgo v10: Create a Discord Bot using the most performant Discord API Wrapper in Go
- Disgo v10: Create a Discord Bot using the most performant Discord API Wrapper in Go.
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Disgo v10: Create a Discord Bot in Go using the most performant feature-complete Discord API Wrapper.
issue 25, issue 24 and issue 23 are almost undeniably taking advantage of githubs issue linking feature to push/advertise your library in other libraries' issue trackers without actually posting there. You dont need me to tell you how incredibly shady and genuinely rude that is. Just dont do that man
- I created a struct-based API Wrapper for Discord Bots
- I created a struct-based Discord API Wrapper for Discord Bots
systemshock
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The System Shock remake is excellent - and Nightdive's most ambitious work yet
For what it's worth, Nightdive did release the source code for the old Mac version and there's currently a cross-platform source port in development based on it: Shockolate.
- Systemshock: Shockolate – A minimalist and cross platform System Shock source p
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should i play the original first or the remaster
if you want a source port that looks like the original (none of that KEX engine crap that looks awful), but also has mouse look, you can try shockolate (https://github.com/Interrupt/systemshock). it's not 100% stable though and sometimes crashes. i could not figure out the reason in two full playthroughs, but it was good enough for me if i can avoid the disgusting KEX port.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Wolfenstein 3D with a CGA Renderer
Though the Ultima Underworld maps were made out of a 2D grid, the rendering was done using texture-mapped polygons - and not just that but they even used dithering for more light variations. While pretty much all objects were rendered as 2D sprites, there were a few 3D polygonal objects too.
Wolf3D has a much more limited renderer - only walls are rendered, no lighting (the shaded side for walls is actually different textures) and the viewport is fixed at the middle of the walls for example. On the other hand Wolf3D was much faster and responsive and had a larger render window than UU.
UU itself was not open sourced, however System Shock 1 which is based on the same engine was[0][1].
[0] https://github.com/NightDive-Studio/shockmac
[1] https://github.com/Interrupt/systemshock
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Why Aren't There More Open Source Games?
last example, system shock - got open sourced and ported by the community in no time https://github.com/Interrupt/systemshock
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System Shock Remake set to launch next year on consoles and PC. New screenshots released.
I have a more modern source port that works on my Mac (Shockolate), but I still find it clunky to control. Funny how preferences and expectations change over time. I don't remember having an issue with the controls back then (or with Ultima Underworld), but now, it's just really hard for me to get past.
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System Shock: Classic or System Shock: Enhanced
I don't know if you still care, but there's also Shockolate. It's meant to run on modern hardware.
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What is the best System Shock Classic Source Port?
The official KEX Enhanced Edition has had the most work put into it, but Shockolate might be an option if you want to give it a shot.
What are some alternatives?
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copygen - Go generator to copy values from type to type and fields from struct to struct (copier without reflection). Generate any code based on types.
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