systemshock
copygen
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systemshock | copygen | |
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9 | 14 | |
795 | 331 | |
- | - | |
0.7 | 0.0 | |
about 1 year ago | about 2 months ago | |
C | Go | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
systemshock
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The System Shock remake is excellent - and Nightdive's most ambitious work yet
For what it's worth, Nightdive did release the source code for the old Mac version and there's currently a cross-platform source port in development based on it: Shockolate.
- Systemshock: Shockolate – A minimalist and cross platform System Shock source p
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should i play the original first or the remaster
if you want a source port that looks like the original (none of that KEX engine crap that looks awful), but also has mouse look, you can try shockolate (https://github.com/Interrupt/systemshock). it's not 100% stable though and sometimes crashes. i could not figure out the reason in two full playthroughs, but it was good enough for me if i can avoid the disgusting KEX port.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Wolfenstein 3D with a CGA Renderer
Though the Ultima Underworld maps were made out of a 2D grid, the rendering was done using texture-mapped polygons - and not just that but they even used dithering for more light variations. While pretty much all objects were rendered as 2D sprites, there were a few 3D polygonal objects too.
Wolf3D has a much more limited renderer - only walls are rendered, no lighting (the shaded side for walls is actually different textures) and the viewport is fixed at the middle of the walls for example. On the other hand Wolf3D was much faster and responsive and had a larger render window than UU.
UU itself was not open sourced, however System Shock 1 which is based on the same engine was[0][1].
[0] https://github.com/NightDive-Studio/shockmac
[1] https://github.com/Interrupt/systemshock
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Why Aren't There More Open Source Games?
last example, system shock - got open sourced and ported by the community in no time https://github.com/Interrupt/systemshock
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System Shock Remake set to launch next year on consoles and PC. New screenshots released.
I have a more modern source port that works on my Mac (Shockolate), but I still find it clunky to control. Funny how preferences and expectations change over time. I don't remember having an issue with the controls back then (or with Ultima Underworld), but now, it's just really hard for me to get past.
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System Shock: Classic or System Shock: Enhanced
I don't know if you still care, but there's also Shockolate. It's meant to run on modern hardware.
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What is the best System Shock Classic Source Port?
The official KEX Enhanced Edition has had the most work put into it, but Shockolate might be an option if you want to give it a shot.
copygen
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
Copygen is a type-based code generator for the Go programming language. Copygen allows developers to generate type-to-type copy functions out-of-the-box without reflection (why?), but it can also be used to generate code. As an example, disgo is a performant, secure, and thread-safe Go Discord API Wrapper that uses Copygen with dasgo to achieve feature completion.
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sqlc patterns in production
An alternative is to use a reflection based struct copier library or a codegen struct copier library
- How Disgo Used Copygen to Generate 10,000 Lines Of Code
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What is Disgo? An In-Depth Look.
Disgo is the only Go API Wrapper using a maintainable approach to become feature complete. Disgo is the only Go API Wrapper to provide OAuth2 flows. Disgo is the only wrapper to define API definitions (objects, requests, commands) as structs, allowing for usage of the Discord Producer API without requiring knowledge of an additional API Wrapper Consumer API.
- Copygen v0.4 can generate customized code based on types
- Copygen (v0.4) is a code generator that can generate customized code based on types.
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Contribute to Copygen v0.4 for Reddit Gold
Copygen allows developers to define types, structs, and more in its setup.go file and has no issues copying them to the output; except for comments. The Go AST makes it "very difficult to update the AST and retain correct comment place (from 2017)" and is not likely to change any time soon. As a result, Copygen sometimes generates free-floating comments (i.e multi.go). Copygen's comments are handled in its Parser. Feel free to use any necessary libraries or rewriting of the comment-parsing mechanism to fix this issue.
- copygen: Generate type-to-type and field-to-field struct code without reflection or dependencies.
- Copygen: Type-Based Code Generator
- Copygen is a code generator that can generate ANY function based on types.
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