Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
diffuzzy
- File sizes are exact down to the byte, Teracopy verification still necessary?
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
diffuzzy - https://github.com/nathanshearer/diffuzzy
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What automated tasks you created in your workplace that improved your productivity?
diffuzzy - compare multiple paths in sublinear time to verify data integrity. Sublinear is very fast and you can compare massive multi-petabyte paths quickly without reading or trasnferring an entire dataset.
- Which tool do you use to find duplicate files?
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We're pushing 22PB over the internet at work.
I also wrote diffuzzy, which I needed to quickly identify failures in the tools that sometimes don't work they way we expect. It can run comparisons in sublinear time without having to scan the entire dataset or transmit the whole dataset. It's great for catching edge cases and performing incremental transfers.
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
diffuzzy - Compare files or paths with an adjustable level of accuracy and speed
kira
- Kira game audio library v0.8 - spatial sounds, modulators, compressor and EQ filter effects
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Rust audio library
I've had too experience with https://crates.io/crates/kira
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What's the current audio library of choice for Rust gamedev?
Perhaps something like kira audio https://github.com/tesselode/kira
- kira (game audio library) v0.6.0 - complete rewrite with streaming sound support and a leaner and more elegant API
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I'm working on Kira, a game audio library with some features that go overlooked by most game audio solutions.
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Looking for an open-source project to join part-time
speaking of audio! i'm working on a game audio library called kira, which some people seem interested in integrating into bevy. i'd love to have more contributors!
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kira (game audio library) v0.5.0 - playback position getter, mixer send tracks, new effects
crates.io | docs
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kira (game audio library) v0.4.0 - wasm support, serde support, API improvements
Kira GitHub repo
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What audio library to use?
I think you should look into kira. It provides a lot of amazing features, more here
- kira (game audio library) v0.3.0 - per-sequence custom event types, audio streams, and random values
What are some alternatives?
NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
fastfetch - Like neofetch, but much faster because written mostly in C.
mvregex
factorio-lib-rs - Rust library with a collection of things about Factorio
PHP-CRUD-API - Single file PHP script that adds a REST API to a SQL database
gentooinstall
tubesync - Syncs YouTube channels and playlists to a locally hosted media server
LichessBot - Repo of a Discord bot that is for viewing games and users on Lichess.
php-mercure - Mercure server implemented in plain PHP
bevy - A refreshingly simple data-driven game engine built in Rust
datafaker - Generating fake data for the JVM (Java, Kotlin, Groovy) has never been easier!
soda - Soda