Glide
Glide programming language (by dibsonthis)
luafilesystem
LuaFileSystem is a Lua library developed to complement the set of functions related to file systems offered by the standard Lua distribution. (by lunarmodules)
Glide | luafilesystem | |
---|---|---|
13 | 3 | |
2 | 879 | |
- | 1.3% | |
10.0 | 4.5 | |
over 1 year ago | 5 months ago | |
C++ | C | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Glide
Posts with mentions or reviews of Glide.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-31.
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How do you deal with lack of motivation?
I've added the code to the repo: https://github.com/dibsonthis/Glide/blob/main/imports/csv.gl
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Glide - code now on Github
So for the past few months, I've been working on my data transformation language Glide. It started off as a simple toy PL that aimed to do some basic data transformation through piping. But as time went on, more and more features were added and the implementation became more complex.
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Glide and its type system
I'm about 70% through writing Glide's new type system. Here are some examples:
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List comprehension syntax
Hey all, I'd like to hear your opinions on Glide's list comprehension syntax:
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My new type system caught a bug in my own standard library that would have ruined someone's day at runtime
I was hesitant to spend time building a proper type system originally, but I'm so glad I decided to do it. Having a typing stage in the pipeline has made my language (Glide) feel so much closer to a real language than the toy language I've always seen it as.
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Implemented a compile time type system for Glide
Just finished the core implementation of a compile time type system for my language Glide.
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Glide + wiki documentation
Link to documentation: https://github.com/dibsonthis/Glide/wiki
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Readability vs. Performance
I'm working on building out the csv module in my language Glide and I'm at a bit of a crossroads. I initially envisioned the csv module to build a list of objects out of the data and the user manipulates those objects directly and then can serialise them back to csv. However, I've also come up with a different solution that doesn't involve objects, but only flat lists.
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Best use of time: Building a Static type system in the compiler or a Dynamic type system in the language?
My language Glide is currently dynamically typed, however I've been trying to build some sort of type system for it. I chose to go with a dynamic type system because I felt it would be a lot easier to get going, and can be written directly in the language. But I've also noticed that I could be using this time and effort on implementing a "real" static type system in the compiler itself. But I'm unsure which direction I want to take.
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How do you determine what goes into the standard library?
So I've noticed the more code I write in my language (Glide), the bigger my "standard library" gets. And by standard library, I mean a bunch of different files that contain really handy functions, i.e list functions like map, filter, reduce and string functions like to_chars, split etc.
luafilesystem
Posts with mentions or reviews of luafilesystem.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-11.
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How do you determine what goes into the standard library?
Lua: the standard library is extremely minimalist, and mostly operates within Lua's object model (i.e. not super low-level). The documentation for every standard library function, as well as the entire language fits on a single HTML page. The set of tools is very small, but they're extremely versatile, so I think it's a good example of how little you can get away with. In my opinion, the one glaring shortcoming of Lua's standard library is the lack of any filesystem support. You can read/write files, but you need to rely on third party libraries like LuaFileSystem to get basic filesystem stuff like directory traversal or listing files.
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Building Lua on Windows
The Lua ecosystem is just fine on Windows if one is careful to use modules with both native Win32 and *NIX support. For example, the Lua File system module goes to a lot of bother to run just as well in a Windows and a *NIX environment.
- [RGO] A couple of mods for Rebel Galaxy Outlaw
What are some alternatives?
When comparing Glide and luafilesystem you can also consider the following projects:
jevkalk - A Jevko-based interpreter.
lunacy - Lunacy is a fork of Lua 5.1 being actively maintained
motorway-lang - An esoteric programming language based on the British motorway network
lua-zlib - Simple streaming interface to zlib for Lua.
parsejevko.js - [DEPRECATED] Deprecated in favor of https://github.com/jevko/jevko.js
luawinmulti - Lua build and installation script for Windows, building multiple Lua versions in parallel, including LuaRocks.
Cwerg - The best C-like language that can be implemented in 10kLOC.
langs
ocaml - The core OCaml system: compilers, runtime system, base libraries
utena
Cliver - a new language definition
community - Features Jevko-related things created by various authors