Glide
boba
Glide | boba | |
---|---|---|
13 | 9 | |
2 | 48 | |
- | - | |
10.0 | 2.3 | |
over 1 year ago | about 1 year ago | |
C++ | F# | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Glide
-
How do you deal with lack of motivation?
I've added the code to the repo: https://github.com/dibsonthis/Glide/blob/main/imports/csv.gl
-
Glide - code now on Github
So for the past few months, I've been working on my data transformation language Glide. It started off as a simple toy PL that aimed to do some basic data transformation through piping. But as time went on, more and more features were added and the implementation became more complex.
-
Glide and its type system
I'm about 70% through writing Glide's new type system. Here are some examples:
-
List comprehension syntax
Hey all, I'd like to hear your opinions on Glide's list comprehension syntax:
-
My new type system caught a bug in my own standard library that would have ruined someone's day at runtime
I was hesitant to spend time building a proper type system originally, but I'm so glad I decided to do it. Having a typing stage in the pipeline has made my language (Glide) feel so much closer to a real language than the toy language I've always seen it as.
-
Implemented a compile time type system for Glide
Just finished the core implementation of a compile time type system for my language Glide.
-
Glide + wiki documentation
Link to documentation: https://github.com/dibsonthis/Glide/wiki
-
Readability vs. Performance
I'm working on building out the csv module in my language Glide and I'm at a bit of a crossroads. I initially envisioned the csv module to build a list of objects out of the data and the user manipulates those objects directly and then can serialise them back to csv. However, I've also come up with a different solution that doesn't involve objects, but only flat lists.
-
Best use of time: Building a Static type system in the compiler or a Dynamic type system in the language?
My language Glide is currently dynamically typed, however I've been trying to build some sort of type system for it. I chose to go with a dynamic type system because I felt it would be a lot easier to get going, and can be written directly in the language. But I've also noticed that I could be using this time and effort on implementing a "real" static type system in the compiler itself. But I'm unsure which direction I want to take.
-
How do you determine what goes into the standard library?
So I've noticed the more code I write in my language (Glide), the bigger my "standard library" gets. And by standard library, I mean a bunch of different files that contain really handy functions, i.e list functions like map, filter, reduce and string functions like to_chars, split etc.
boba
-
AG unification is the solution for type inference with scientific units
I've done a small implementation, used in type inference, in my language Boba. And you are correct, I used the linear equation solving method.
-
November 2022 monthly "What are you working on?" thread
The vast majority of October's improvements on Boba were type system and runtime bug fixes. In particular, the effect handler/delimited continuation semantics were hopelessly busted beyond a few simple examples I'd fixated on.
-
October 2022 monthly "What are you working on?" thread
September was another productive month for Boba, which is starting to get more 'quality of life' improvements rather than broad new features. That doesn't make the work less important: one of the bug fixes to the type inference engine last month caught a previously unseen bug in the core Boba libraries!
-
Unit Type System
Also worth checking out is Adam Gundry's work on type inference for UoM types. Or, if you want an example implementation of the Abelian unification used in standard type inference extended with UoM types, you can reference my implementation, based on solving linear equations.
-
September 2022 monthly "What are you working on?" thread
August was a surprisingly productive month for the Boba compiler. A few highlights:
-
August 2022 monthly "What are you working on?" thread
The next large feature for Boba (a general-purpose concatenative language) is language integrated property tests.
-
Soft-launch Boba: a statically-typed concatenative programming language
That's a good question! I wrote up some of my thoughts on the benefits of Go as a backend, but there's also a historical component here. The first backend I was experimenting with was compile-to-C plus a C-based runtime. Go was closer to C than C# for what I needed at the time and I thought had a nicer concurrency story as a backend.
What are some alternatives?
jevkalk - A Jevko-based interpreter.
Forscape - Scientific computing language
motorway-lang - An esoteric programming language based on the British motorway network
wort - A core concatenative programming language with variables and first-rank polymorphic type inference
parsejevko.js - [DEPRECATED] Deprecated in favor of https://github.com/jevko/jevko.js
butter - A tasty language for building efficient software. WIP
Cwerg - The best C-like language that can be implemented in 10kLOC.
awesome-low-level-programming-languages - A curated list of low level programming languages (i.e. suitable for OS and game programming)
ocaml - The core OCaml system: compilers, runtime system, base libraries
xvm - Ecstasy and XVM
utena
ShnooTalk - ShnooTalk is a new programming language