diagrams-lib
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diagrams-lib | Chart | |
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2 | 2 | |
134 | 424 | |
0.0% | - | |
6.5 | 6.4 | |
12 days ago | 5 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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diagrams-lib
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Tracking mentions began in Dec 2020.
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
What are some alternatives?
gloss - Painless 2D vector graphics, animations and simulations.
d3js - Haskell to D3.js binding by deep EDSL approach.
GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library
diagrams-contrib - User-contributed extensions to diagrams
diagrams-html5 - HTML5 Canvas backend for diagrams
freetype-simple - single line text rendering in opengles
plot-light - A lightweight plotting library, exporting to SVG
free-game - The free game engine
OpenGL - Haskell bindings to OpenGL
gelatin - A nice Haskell graphics API. There's always room for jello.
blank-canvas - A Haskell API into HTML5 Canvas
timeplot - Analyst's swiss army knife for visualizing data from ad-hoc log files