dexed
JUCE
dexed | JUCE | |
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16 | 105 | |
2,686 | 6,116 | |
- | 1.6% | |
2.9 | 9.5 | |
18 days ago | 1 day ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dexed
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Anyone have luck using the Roland UM-ONE MK2 between Dexed and their DX7? My UM-ONE will only send to DX7 with Midi-OX.
Did you already find https://github.com/asb2m10/dexed/wiki/Dexed-as-a-DX7-editor ?
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Help programming Joseph And The Amazing Colored Dreamcoat!
There's a full DX7 emulator available for free (think FM8, but open-source). It's at: https://github.com/asb2m10/dexed/releases For the original DX7 sounds (including the classic EPs and basses), there's a .tar file containing a bunch of SysEx backups here: https://homepages.abdn.ac.uk/d.j.benson/pages/dx7/syx/sysex.tar The main page that lists some other files and other general information is here: https://homepages.abdn.ac.uk/d.j.benson/pages/html/dx7.html There are a bunch of sysex dumps in that .tar file, some with other patches, some duplicates, but all worth trying out. The original ROM dumps have names that, oddly enough, start with "rom" (so rom1a, rom1b, rom2a, etc). A page that goes into some good detail on each patch is here: https://www.synthmania.com/dx7.htm By combining Dexed with the SysEx dumps above, you can get a very lightweight DX7 for a grand total of $0. It takes way less RAM than FM8, and it's Apple Silicon Native now, too! I used this plugin a TON for Joseph, to get that 80s synth vibe.
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MicroDexed - Touch. Teensy DX7+Monosynth+Drums/MultiSamplePlayer+EP+Braids+Tracker DIY
MicroDexed Touch is a fork of MicroDexed which is a port of Dexed for Teensy 3.6/4.1 with a lot more functionality including multiple sound engines (2 x 16 voice DX7, 2x VA Monosynths, Layered Multi Samples, MDA ePiano, 8 voice Mutable Instruments Braids Oscillator), basic audio effects and a 8 track pattern song (tracker like) sequencer.
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KORG VOLCA KEYS
If you want an FM synth specifically to use in your DAW of choice you have plenty VSTs, both free and paid and even included in FL Studio itself, which do much more than the Volca, but there's a trade-off, you lose some imediacy but get much more power.
- Free 80s synth VSTs for MPC Beats?
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Trouble installing Dexed plugin in reaper.
I downloaded dexed-0.9.6-win.exe from https://github.com/asb2m10/dexed/releases/download/v0.9.6/dexed-0.9.6-win.zip and installed it in its default location: C:\Program Files\Dexed for the stand-alone app.
- What VSTs Come to Mind for Retrowave/Synthwave?
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Sufficient theory for dance music without being overwhelmed?
How familiar are you with how this sort of genre is produced? You could certainly do it in a DAW, there are cheap/free ones available like Reaper or Bandlab, plus many free VST instruments that you can use as plugins.
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What kind of VSTs would capture the sound of Maplestory?
Maybe grab Dexed - https://www.kvraudio.com/product/dexed-by-digital-suburban https://github.com/asb2m10/dexed
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DX7 Oscillator frequency
Its called DETUNE parameter. But I can't find information about units. Issue is discussed here: https://github.com/asb2m10/dexed/issues/88 but I don't know how to interpret that table.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
yabridge - A modern and transparent way to use Windows VST2, VST3 and CLAP plugins on Linux
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
OB-Xd - Virtual Analog Oberheim based synthesizer.
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
yamaha_dx7_rom_disassembly - Yamaha DX7 Firmware ROM annotated disassembly.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
ardour - Mirror of Ardour Source Code
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
obs-vst - Use VST plugins in OBS
audiogridder - DSP servers using general purpose computers and networks
helio-sequencer - One music sequencer for all major platforms, desktop and mobile
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.