devrc
cargo-make
Our great sponsors
devrc | cargo-make | |
---|---|---|
8 | 26 | |
64 | 2,392 | |
- | - | |
6.3 | 9.3 | |
3 months ago | 9 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
devrc
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Automate your Python project with Makefile (2021)
I have been using Makefile for over 10 years in all of my projects, and here are some features I've always found lacking in Makefile:
1. There is no way to display documentation for commands and accepted parameters. Yes, you can write a special task that will display comments, but you have to copy it from project to project.
2. The need to pass named parameters when calling tasks. I want to write `make serve localhost 3000` instead of `make serve bind=localhost port=3000`
3. I've always had the need in different projects to use the same commands, so I had to copy tasks from project to project. I need a central place with commands that I can apply to any project.
4. The ability to write tasks in different languages. In some cases, it's easier to write in Python or TypeScript/Deno.
5. And most importantly, it is difficult to write commands in Makefile that can be used in different environments. For example, I need to run commands on different groups of servers: production and staging. This could look like: `make production TASK1 TASK2` or `make stage TASK1 TASK2`. In other words, the production/stage task sets up the parameters for executing tasks in a specific environment. It might be possible to call commands in this way with Makefile, but it seems too complicated.
As a result, I decided to write my own utility for task automation: https://github.com/devrc-hub/devrc
It solves all of the above problems and has other interesting features and also written in Rust .
- devrc: Task automation tool with embedded Deno runtime for developers written in Rust
- Task automation tool with embedded Deno runtime for developers written in Rust
- Show HN: Task automation tool with Deno runtime for developers written in Rust
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devrc: task automation tool for developers written in Rust
I create some examples with loops and filters:
- Show HN: Task Automation Tool for Developers
cargo-make
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Rust Tooling: 8 tools that will increase your productivity
cargo-make aims to be an extensive Rust-written task runner that additionally lets you define workflows to execute your tasks. You can install it using cargo install cargo-make.
- Cargo make: Rust task runner and build tool
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Hey Rustaceans! Got a question? Ask here (49/2023)!
You might be interested in cargo-make, which is based on TOML, or Just, which has a syntax that is vaguely inspired by Make but much less weird sigils and more suited to non-file-based tasks.
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Makefile equivalent in Rust ecosystem
I would like to rewrite this project in Rust, but I am not so familiar with Cargo as I am with Make. Is it possible to declare these kinds of rules and targets ? Should I use a build script, a custom tool like cargo-make or something else ? What do you think ?
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Including a cargo command as a dev dependency
I use just myself, and I personally don't want projects' codebase to decide when something gets cargo installed on my system. For people who feel that's more acceptable, I'll note that cargo-make has first class support for the idea of expressing a task that depends on a cargo plugin:
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Pain points using Rust for game dev ?
Thank you for the help, created ticket #787 and #788!
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Just: A Command Runner
https://github.com/sagiegurari/cargo-make
I ended up using it over just because it felt easier to use cross platform, and toml seemed like a right choice
- Run python scripts before compilation using Cargo?
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Created a simple tool for task automation in Rust
cargo make is used pretty extensively in Bottlerocket OS
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Anyone use Rust to build SaaS web apps professionally?
Cargo is a pretty robust build tool on it's own, but for that extra automated workflow oomph, I also use cargo-make
What are some alternatives?
rab - Rusty Armor Builds - Monster Hunter Rise Armor Set Creation Tool
just - 🤖 Just a command runner
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.
move-links - CLI utility to move (or rename) your files to a new location and redirect all of its symbolic links, to the new path
cargo-benchcmp - A small utility to compare Rust micro-benchmarks.
erdtree - A modern, cross-platform, multi-threaded, and general purpose filesystem and disk-usage utility that is aware of .gitignore and hidden file rules.
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
mask - 🎠A CLI task runner defined by a simple markdown file
cargo-ebuild - cargo extension that can generate ebuilds using the in-tree eclasses
Nake - Magic script-based C# task runner for .NET Core
cargo-deb - A cargo subcommand that generates Debian packages from information in Cargo.toml