desktop-streaming
Umpire
desktop-streaming | Umpire | |
---|---|---|
4 | 4 | |
30 | 7 | |
- | - | |
4.6 | 8.3 | |
4 months ago | about 1 year ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 only |
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desktop-streaming
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What kind of Backend projects are developed in production using Rust?
I'm using webrtc-rs for my personal project and their RTP stack is chock full of allocations/deallocations. I, on the other hand, prefer to use preallocated buffers so I find myself having to reimplement a lot of RTP functionalities.
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What's everyone working on this week (5/2023)?
Finished the native Android client of my desktop streamer and latency still sucks. I looked over at Moonlight's code and they have lots of vendor-specific hacks for lowering latency. But I can't just copy that because: 1) it's GPL, 2) I'm doing the decoder initialization purely in Rust so I don't have convenient access to the Java methods.
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A Rust library for cross-platform video apps using WebRTC and LiveKit
I found it easier to integrate NvEnc to webrtc-rs. libwebrtc is too tightly integrated and would need a massive C++ shim. Would like to see how your implementation would look.
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What's everyone working on this week (2/2023)?
Made a desktop streamer using Window's IDXGIOutputDuplication API and the webrtc crate.
Umpire
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3 years of fulltime Rust game development, and why we're leaving Rust behind
* https://github.com/joshhansen/Umpire
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Hey Rustaceans! Got a question? Ask here (13/2023)!
The reason for this is that I'd like to use an RAII pattern to control player turns in Umpire. When the struct is initialized, it starts the player's turn, and when the struct is dropped, it ends the player's turn.
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What's everyone working on this week (5/2023)?
Wound up with some time so I figured I'd port my Umpire military strategy game to a client-server architecture so people can play it online. This will give me some experience with Tokio, tarpc, and async Rust generally, since I'm eyeing a possible Rust dev gig in my future.
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Am I the only one who finds Rust to be centered around Linux? Any Windows devs want to share their experience with Rust?
I've done a little bit of Rust development on Windows and had a good experience. I ported my (still unfinished) Umpire game to Windows pretty easily. I had to rename some files that had colons in the filename which Windows didn't like. The actual hard part was the terminal library, but switching to crossterm was pretty straightforward. All in all it was pretty painless.
What are some alternatives?
manter - Terminal with autocomplete suggestions
ntfs - An implementation of the NTFS filesystem in a Rust crate, usable from firmware level up to user-mode.
upnp-client-rs - This is a UPnP client library for Rust.
lxd-snapper - LXD snapshots, automated
brainf-rs - An interpreter for the Brainfuck programming language written in Rust.
mini-me - Inline multiline text-editor/prompt written in Rust.
rust-sdks - LiveKit real-time SDK and server API for Rust
xwin - A utility for downloading and packaging the Microsoft CRT headers and libraries, and Windows SDK headers and libraries needed for compiling and linking programs targeting Windows.
rar-rs
tui-realm - 👑 tui-rs framework to build stateful applications with a React/Elm inspired approach
protoc-gen-mdbook - protoc plugin to generate mdBook pages
wasm-bindgen-serde-example