deno_lint
tools
deno_lint | tools | |
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11 | 45 | |
1,501 | 24,334 | |
0.2% | - | |
8.6 | 0.0 | |
8 days ago | 8 months ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deno_lint
- Configuring ESLint, Prettier, and TypeScript Together | Josh Goldberg
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Porting 58000 lines of D and C++ to jai, Part 0: Why and How
Fast compilation seems very appealing. It is one of the main reason why I am interested into Go and Zig.
I recently started working with Rust for contributing to projects like Rome/tools [1] and deno_lint [2]. The compilation and IDE experience is frustrating. Compilation is slow. I am afraid that this is rooted to the inherent complexity of Rust.
[1] https://github.com/rome/tools
[2] https://github.com/denoland/deno_lint
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Deno 1.28: Featuring 1.3M New Modules
Though, for large scale projects, I’d wait until https://github.com/denoland/deno_lint/issues/303 is done; if they tackle that, they tackled types, and that’s the single big thing yet to tackle.
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Everytime I use Deno.js it is harder to go back to Node.
There isn't any uniformity that could be reasonably achieved once plugins are added to a linter. Someone will always want an edge case for their project covered even if it's not in the uniform configuration; most large projects either use plugins or custom rules outside of what ESLint provides. Deno understands this too given that plugin support is being considered.
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Fresh framework IDE & Lint Config?
Deno's lint config is under deno.json or deno.jsonc and is limited to the following rules: https://lint.deno.land/
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Learning TypeScript? try Deno
$ deno lint (prefer-const) `order` is never reassigned let order = new Order() ^^^^^ at /Users/dina/try-deno/design-patterns/state.ts:106:4 hint: Use `const` instead help: for further information visit https://lint.deno.land/#prefer-const Found 24 problems Checked 25 files
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deno_lint VS ESLint - a user suggested alternative
2 projects | 24 Dec 2021
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deno_lint VS quick-lint-js - a user suggested alternative
2 projects | 24 Dec 2021
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Rust Is The Future of JavaScript Infrastructure
I built one of the tools mentioned in the article, Deno's linter. Its binary is over 30 MiB:
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OSS Contributions: 16th-23rd August 2021
After a long time, I started contributing to open-source software. For a long time, I had my eye on Deno. This week, I merged my first PR in Deno Lint. Following is the detailed post about the issue.
tools
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Biome.js : Prettier+ESLint killer ?
Biome is a fork of Rome, which was originally an ambitious tool written in Rust but abandoned in October 2023. It includes both a linter and a formatter, putting an end to the time-consuming difficulties associated with reconciling ESLint and Prettier rules.
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Rescuing legacy Node.js projects with Bun
When I saw the release of bun six months ago, I was not that hyped as I saw a tool that had similar ambitions, Rome, and dissapointed many. But it was different this time. It really is a drop in replacement for Node.js so you can start using it by replacing the npm and node commands in your package.json file. The main feature that captured my interest was the ability to use require and import statemtents in the same file. This allows you to keep using CommonJS modules and use import statemtents for any new modules that drop support for it. The only catch I could find so far is that if you decide to mix import and require statements, you cannot use module.exports but instead use export statement. I did exactly that and now I have a fully functional backend with admin panel that won't make your head scratch fighting with CommonJS and ESModules.
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Build a Vite 5 backend integration with Flask
Once you build a simple Vite backend integration, try not to complicate Vite's configuration unless you absolutely must. Vite has become one of the most popular bundlers in the frontend space, but it wasn't the first and it certainly won't be the last. In my 7 years of building for the web, I've used Grunt, Gulp, Webpack, esbuild, and Parcel. Snowpack and Rome came-and-went before I ever had a chance to try them. Bun is vying for the spot of The New Hotness in bundling, Rome has been forked into Biome, and Vercel is building a Rust-based Webpack alternative.
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BiomeJS 2024 Roadmap
It definitely existed by the time rome_console/biome_console was created! The crate was created 2 years ago[1] and miette was released more than 2 years ago[2]. By the time rome_console was created miette was on v4, so presumably somewhat mature.
[1]: https://github.com/rome/tools/commits/main/crates/rome_conso...
[2]: https://crates.io/crates/miette/versions
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Biome
Biome formats and lints your JavaScript and TypeScript code in a fraction of a second. Biome is the community successor of Rome Tools [0].
As part of this announcement, we have released the first stable version of Biome [1]. Join us on our Discord [2] and support us via our open collective [3].
I am one of the main maintainers of Biome. I will be happy to answer any questions :)
[0] https://github.com/rome/tools
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JavaScript Gom Jabbar
I have no idea how true this is, but the source of the claim seems to come from here:
https://github.com/rome/tools/discussions/4302
"But in short, the company Rome Tools ran out of funding, so the core team of last year are no longer working on the project."
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Rome v12.1: a Rust-based linter formatter for TypeScript, JSX and JSON
For now, Rome implements most of the ESLint recommended rules (including TypeScript ESLint) and some additional rules that are enabled by default. In the future, you can expect a recommended preset that is a superset of the ESLint recommended preset. So if you're not heavily customising ESLint, you should be able to use Rome.
Otherwise, most of the rules are not fine-tunable in the way that ESLint is. Rome tries to provide the experience that Prettier provided in the formatting tool: good defaults for a near-zero configuration experience. It tries to adopt the conventions of the JS/TS community. Still, some configuration is provided when the community is divided on some opinions (e.g. space vs. tab indentation, semicolons or as-needed semicolons, ...).
There is an open issue [1] for listing equivalent rules between ESLint and Rome. Expect more documentation in the future, and maybe a migration tool.
If I had been one of the founders of Rome, I could have pushed for more compatibility with ESLint. In particular, using the same naming conventions and thus the same names for most rules, and recognising ESLint ignore comments.
[1] https://github.com/rome/tools/issues/3892
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Rome
Today we are going to talk about Rome. According to their github page
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Complete rewrite of ESLint (GitHub discussion by the creator)
I must say, although it doesn't (of course) have anywhere near the configuration or plugin-capability of eslint, I've found Rome impressive so far. I have access to a range of PCs and the performance boost of a compiled binary makes a pretty big difference on a large repo on a slower machine.
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Porting 58000 lines of D and C++ to jai, Part 0: Why and How
Fast compilation seems very appealing. It is one of the main reason why I am interested into Go and Zig.
I recently started working with Rust for contributing to projects like Rome/tools [1] and deno_lint [2]. The compilation and IDE experience is frustrating. Compilation is slow. I am afraid that this is rooted to the inherent complexity of Rust.
[1] https://github.com/rome/tools
[2] https://github.com/denoland/deno_lint
What are some alternatives?
rslint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate
biome - A toolchain for web projects, aimed to provide functionalities to maintain them. Biome offers formatter and linter, usable via CLI and LSP.
dprint - Pluggable and configurable code formatting platform written in Rust.
yarn.build - Build 🛠 and Bundle 📦 your local workspaces. Like Bazel, Buck, Pants and Please but for Yarn Berry. Build any language, mix javascript, typescript, golang and more in one polyglot repo. Ship your bundles to AWS Lambda, Docker, or any nodejs runtime.
deno_sdl2 - SDL2 module for Deno
msgpack-tools - Command-line tools for converting between MessagePack and JSON / msgpack.org[UNIX Shell]
RSLint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate [Moved to: https://github.com/rslint/rslint]
sucrase - Super-fast alternative to Babel for when you can target modern JS runtimes
dvm - 🦕 Deno Version Manager - Easy way to manage multiple active deno versions.
gcc
quick-lint-js - quick-lint-js finds bugs in JavaScript programs
asn1c - The ASN.1 Compiler