delimited
windows-rs
delimited | windows-rs | |
---|---|---|
2 | 98 | |
2 | 9,857 | |
- | 2.1% | |
10.0 | 7.7 | |
about 8 years ago | 5 days ago | |
C++ | Rust | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
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Monoio – A thread-per-core Rust async runtime with io_uring
Oh, I have written my own share of userspace C context switching libraries, I know all the gory the details :). For example see my minimalist [1] stackful coroutine library: the full context switching logic is three inline asm instructions (99% of the complexity in that code is to transparently support throwing exceptions across coroutine boundaries with no overhead in the happy path).
You need compiler help for the custom calling convention support and possibly to optimize away the context switching overhead for stackful coroutines, which is something that compilers can already do for stackless coroutines.
The duff device is just a way to simulate stackless coroutines (i.e. async/await or whateverer) in plain C, in a way that the compiler can still optimize quite well.
[1] https://github.com/gpderetta/delimited/blob/master/delimited...
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Declarative, non-intrusive, compile-time C++ reflection for audio plug-ins
Using gcc extended asm you can pass literal constants to the asm and they will be expanded textually (or at least their address will). I don't think the details are fully documented anywhere and I had to use intel syntax to make it work, but it might be possible even wit AT&T syntax.
Take a look a this[1] for example. See how trampoline, the destructor and the size are passed in with the 'i' constraint and are referred to their value with the %cX constraint (yes, the code is write only and even with a lot of comments I have only the most vague idea of what I was trying to do here).
Probably more work is require for PIC though.
[1] https://github.com/gpderetta/delimited/blob/7e755d643ee45897...
windows-rs
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I'd say Rust does have that big ticket ecosystem push. Microsoft has been embracing Rust lately, with things like official Windows bindings [1].
The bigger problem is just inertia: large game engines are enormous.
[1]: https://github.com/microsoft/windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
[1]: https://github.com/microsoft/windows-rs/pull/1836
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
What are some alternatives?
actix-net - A collection of lower-level libraries for composable network services.
winapi-rs - Rust bindings to Windows API
wg-async - Working group dedicated to improving the foundations of Async I/O in Rust
Cargo - The Rust package manager
monoio - Rust async runtime based on io-uring.
fltk-rs - Rust bindings for the FLTK GUI library.
vst3_public_sdk - VST 3 Implementation Helper Classes And Examples
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
Fundamental
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
essentia - C++ library for audio and music analysis, description and synthesis, including Python bindings
maven-mvnd - Apache Maven Daemon