deepstream.io
phaser
deepstream.io | phaser | |
---|---|---|
7 | 6 | |
7,128 | 36,353 | |
0.2% | 0.5% | |
5.6 | 9.8 | |
about 2 months ago | 5 days ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deepstream.io
- Ask HN: Who wants to be hired? (January 2023)
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7 Useful JavaScript Libraries To Build a Real-Time Web App
Deepstream is an open-source library for real-time web application development. The library, which is built with Node.js and Engine.io, helps developers build frontend web applications that perform real-time updates while requiring minimal backend code.
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Ask HN: Who Wants to Collaborate?
I'm working on a few projects, from one/two days to platforms.
The first is OS and is a simple nodeJS environment to deploy applications via lambda and express quickly. Sort of like nestJS except less decorators and more functional (https://vramework.io/). I already know of a few other colleagues that rolled their own propriety versions of this to support enterprise and cloud deployments so decided to OS it.
The other OS project is a strongly typed postgres/mysql driver. The idea is to generate typescript definitions directly from postgres (https://github.com/vramework/schemats) and then have a think layer ontop of pg-node that gives you strongly typed queries (https://github.com/vramework/postgres-typed).
An open-source project I spent a few years on the core team is https://deepstream.io/, a realtime-server that allows you to mix and match multiple streaming protocols (mqtt/websocket/others) and allow those clients to talk to each other using pub-sub and records. I'm not longer working for it but wanted to give it a shout out!
On a non OS project, I have been working on an immersive audio platform for a while now. The main goal is to allow users to pick and choose how audio books progress, and also have a live session mode which allows users to record their pulse / answer questions and a few other metrics and associate it with sentences. I pretty much built and deployed all of it but require some advice/brainstorming on how to proceed now. I built it to satisfy an itch when I was practicing shamanism during the first lockdown when I was in-between contracts / taking time off.
I also want to build a simple web-pages strategy game based around eco-education, but don't have the bandwidth . If anyone is interested in mixing together gamification and eco-village building might be a fun conversion to bounce ideas!
All the OS projects above were used to support my personal/a couple professional projects over the last few years.
Email in profile
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Ask HN: Freelancer? Seeking freelancer? (August 2021)
I'm currently looking for a contract that is part-time that is focused on consultancy or smaller projects (such as setting up containerized AWS environments)
I am looking for part-time contract or freelance/consulting opportunities at the moment (up to 20 hours/week).
GitHub: https://github.com/yasserf
OS projects I am/was core maintainer of: https://vramework.io/ and https://deepstream.io/
LinkedIn: https://uk.linkedin.com/in/yasserfadl
Email: [email protected]
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Crossbar.io – an open source platform for distributed and microservice apps
https://deepstream.io is the closest and has a richer feature set (including a replicating document store), however it seems to have a small ecosystem / community / limited support options, and permissions do not seem as advanced.
https://nats.io is close but lower level. Has a large community and rich ecosystem however.
Then you can also mix and match lowever level technologies to achieve the particular set of tradeoffs you need. MQTT, AMQP as the protocol, mosquitto / rabbitmq/zeromq, then json-rpc on top ...
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Which self hosted Pub/Sub realtime technology (websockets etc) do you use and why?
I can find socket.io, faye, deepstream.io , autobahn-js and nchan, centrifugo. Can you also explain why you chose it and if you had troubles with some other solution?
- Some good example projects
phaser
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3 years of fulltime Rust game development, and why we're leaving Rust behind
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.
[0] https://phaser.io/
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Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
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Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
What are some alternatives?
Socket.io - Realtime application framework (Node.JS server)
kaboom.js - 💥 JavaScript game library
SocketCluster - Highly scalable realtime pub/sub and RPC framework
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
Primus - :zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.
cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
SockJS - WebSocket emulation - Node.js server
Godot - Godot Engine – Multi-platform 2D and 3D game engine
HPI - Human Programming Interface 🧑👽🤖
A-Frame - :a: Web framework for building virtual reality experiences.
Straw - Realtime processing framework for Node.js
melonJS - a fresh, modern & lightweight HTML5 game engine