decrunch VS Crunch2

Compare decrunch vs Crunch2 and see what are their differences.

decrunch

Python wrapper around Crunch DXTc decompressor (by HearthSim)

Crunch2

Advanced DXTc texture compression and transcoding library. Fork of crunch. (by FrozenStormInteractive)
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decrunch Crunch2
1 1
13 6
- -
0.0 0.0
over 2 years ago 4 months ago
C++ C++
zlib License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

decrunch

Posts with mentions or reviews of decrunch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-29.

Crunch2

Posts with mentions or reviews of Crunch2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.
  • glTexStorage2D and compressed textures
    7 projects | /r/opengl | 30 May 2021
    After spending some time trying several libraries, I settled with FasTC for now, but it seems to only be able to manage 32 bits RGBA image formats... I am looking into Crunch2 which is basically Crunch with modern CMake.

What are some alternatives?

When comparing decrunch and Crunch2 you can also consider the following projects:

UnityPack - Python deserialization library for Unity3D Asset format

compressonator - Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs

crunch - Advanced DXTc texture compression and transcoding library

bc7enc_rdo - State of the art RDO BC1-7 GPU texture encoders

TabGraph - Simple Scenegraph featuring Physically Based Rendering