debug-adapter-protocol
Phaser
debug-adapter-protocol | Phaser | |
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14 | 182 | |
1,325 | 35,792 | |
2.6% | - | |
7.6 | 9.6 | |
11 days ago | 4 months ago | |
HTML | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
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debug-adapter-protocol
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The IDEs we had 30 years ago and we lost
> There's a strange dance of IDEs coming and going, with their idiosyncracies and partial plugins.
The Language Server Protocol [1] is the best thing to happen to text editors. Any editor that speaks it gets IDE features. Now if only they'd adopt the Debug Adapter Protocol [2]...
[1] https://microsoft.github.io/language-server-protocol/
[2] https://microsoft.github.io/debug-adapter-protocol/
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Bitty Engine: A tiny powerful game engine
Wonder if they've got support for Debug Adapter Protocol? https://microsoft.github.io/debug-adapter-protocol/
- Hi vimmers! Does any one use F[1..12] keys and what for? Cheers!
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What a good debugger can do
> Debuggers need to do more things
It's true that coming up with an interface for an abstract debugger is harder, but it's not impossible. Microsoft create Debug Adapter Protocol (https://microsoft.github.io/debug-adapter-protocol/), which is conceptually similar for LSP. It's not perfect, but covers most basic operations pretty well, while leaving to the debugger to deal with the implementation details.
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There is No “Tooling Issue” in Haskell
Most languages also include support for the Debug Adapter Protocol, and Haskell is no exception, so if you are so inclined, you can hook up your favorite editor/IDE and go to town.
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Debug this meme
They're working on the Debug Adapter Protocol but it doesn't have critical mass/adoption yet. And yeah, I end up having a fair share of dbg!(foo). It's not so bad since dbg!() also returns its value, so you don't have to mess with your code too much.
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Step Debugger Development: Debug Adapter Protocol Support
TL;DR: What would it take to implement a Debug Adapter Protocol (DAP)-based step debugger?
- DAP – Debug Adapter Protocol
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Try TeXmacs in your Browser via WebAssembly (Mogan Fork of TeXmacs)
RDP is the Windows Remote Desktop Protocol that was in use for decades before VSCode; VSCode's own remoting doesn't use it.
I'd say that, in addition to LSP, the other big thing that came out of VSCode is DAP: https://microsoft.github.io/debug-adapter-protocol.
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I got fired yesterday for using vim
The most important part is the JDT Languag Server, it will give you the Java tooling for writing code. I think it has DAP support as well, so with a DAP client like nvim-dap you should be able to debug as well.
Phaser
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Simple React Game Tutorial
Just use an actual game framework https://phaser.io/
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Not only Unity...
Phaser (MIT/JS) https://github.com/photonstorm/phaser
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Thirteen Potions Build Log
I used the Phaser framework to build the game! I didn't pick it for any particular reason, I just saw that they were offering prizes at the end of the game jam so I thought it'd be a good choice. In hindsight, once again, I should have read the fine print and realized that Phaser is very large for this kind of game jam, but MOVING ON.
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Alternative Game Engines for Marooned Unity Developers
Phaser: I've actually used this engine before! It's pretty decent if you're just making small browser games and really easy to use. I taught a programming class to kids aged 10-15 and we used this for a couple of projects. They had no problem making some decent games with it. MIT Licensed and would definitely recommend giving it a go if you want to make something that has the same sort of style as older browser flash games we all used to play on Miniclip and other similar sites.
- FLaNK Stack Weekly 18 September 2023
- Phaser: A fast, fun and free open source HTML5 game framework
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Consider web technologies for game development
https://phaser.io/ is a great framework to get started with
- Bitty Engine: A tiny powerful game engine
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Building a Mobile Game with Phaser and Ionic Vue: Part One
I love playing video games, especially console and mobile games. I learned about Phaser (an open source framework for building games with JavaScript) last year and have wanted to try out game development using the skills I already have as a web developer.
What are some alternatives?
cortex-debug - Visual Studio Code extension for enhancing debug capabilities for Cortex-M Microcontrollers
kaboom.js - 💥 JavaScript game library
ghci-dap - ghci having DAP interface.
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
flow-storm-debugger - A debugger for Clojure and ClojureScript with some unique features.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
error-message-index - A community-driven collection of documentation for Haskell error messages and warnings
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
watchpoints - watchpoints is an easy-to-use, intuitive variable/object monitor tool for python that behaves similar to watchpoints in gdb.
three.js - JavaScript 3D Library.
mogan - Mogan (based on GNU TeXmacs): Let us enjoy exploring science and technology!
nextjs-boilerplate - A NextJS boilerplate with tailwindcss, eslint and prettier